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Comment History  (0 - 30 of 41)
86232and
86232and - - 41 comments @ Not So Forgotten Catacombs *re-uploaded

I probably played the first version of the map - there were 7 secrets out of 6. Great map, top quality as always!
Imgur.com
Hopefully you'll be doing a bigger job soon - a thematic map pack. You have a lot of talent as a cartographer and need to move from single maps to levelpack!

Good karma+4 votes
86232and
86232and - - 41 comments @ The Lost Mission

Your log-file says that you have version DOOM 1.3.1302 - this corresponds to patch 1.3.
However, "The Lost Mission" requires a 1.3.1 patch - then the
log-file will contain a DOOM 1.3.1304 entry.

Good karma+4 votes
86232and
86232and - - 41 comments @ DOOM 64 RETRIBUTION UPSCALED/HD SPRITES

Hi,
I tried your mod - everything works well! I especially liked the improved HUD weapon. Monster sprites also look great. It seems that the Zombieman and Shotgunguy sprites still need to be improved - they look worse in my opinion.
Overall - a great job, now I will be playing Retribution with your mod!

Good karma+1 vote
86232and
86232and - - 41 comments @ Doom 3: Phobos

The mod turned out great, but there is also an annoying aspect.
Please add the ability to skip the chatter of Samantha and Calloway and those long lengthy memories of nothing. There is a desire to blow the brains out of Samantha as she pushes her long monologues...

Good karma0 votes
86232and
86232and - - 41 comments @ Phobos - Episode 2 v.2.0

Perhaps you don't have the "Doom 3: Resurrection of Evil" add-on and is causing the error? The Phobos mod uses the resources of this expansion.

Good karma+2 votes
86232and
86232and - - 41 comments @ Chillo Zombie Voxel Pack (Old)

Interesting and necessary work!
To run the package in bloodgdx, rename the blood.def file to bloodgdx.def. When the package is running, there is an error message:

Loading chillo_zombie.zip ...
Loading chillo_zombie.def ...
Warning: File not foundkvx \ chillo \ zombie \ head \ 3654_zombie.kvx
Warning: File not foundkvx \ chillo \ zombie \ head \ 3655_zombie.kvx
Warning: File not foundkvx \ chillo \ zombie \ head \ 3656_zombie.kvx

Probably you need to copy 3 files 3654-3656_zombie.kvx to the "HEAD" folder? Or is there an error in the def-file?

Good karma+1 vote
86232and
86232and - - 41 comments @ Total Chaos - Directors Cut (Legacy)

Thanks for the final release!
The description of the final release 1.0 mentions 6 chapters, in beta (1.15.5) there were 3 new chapters. Unclear, have you removed new chapters from the final version?

Good karma+1 vote
86232and
86232and - - 41 comments @ The Lost Mission

I made a test of this episode on my computer. Yes, in version 1.2, if the Sentry Bot dies, the new Sentry Bot cannot be activated. I can return to the "security office", but the corresponding bot activation cursor is inactive on the display.
Imgur.com

Good karma+2 votes
86232and
86232and - - 41 comments @ Total Chaos

In the 2nd chapter "DECAY" there is an anomalous area - a cemetery. There, among the graves, all sorts of sweets are scattered: a pistol, ammos and medicines. But attempts to take this good are harshly suppressed by this anomaly - an eerie sound, explosions, and if you don't get away quickly, the player turns into minced meat. I suppose that this area can be somehow "demined" (perhaps it is necessary to throw objects), but so far my attempts to pick up these objects have been unsuccessful ...
Perhaps someone found a way to do this?
Imgur.com

Good karma+1 vote
86232and
86232and - - 41 comments @ Trauma Therapy V. 1.1

I'm stuck at TT11 level, can't get through the static green texture. Before that, I broke the chains on the legs of the beast and struggled my way through my teeth - but this wall / texture is resistant to any weapon.
This is a dead end...
Imgur.com

Good karma+1 vote
86232and
86232and - - 41 comments @ Trauma Therapy V. 1.1

Thank you for the tip.
This is really super secret - finding a switch is very difficult, good disguise!
Imgur.com

Good karma+1 vote
86232and
86232and - - 41 comments @ Trauma Therapy V. 1.1

Thank you, I found the exit point quickly. But the problem remains - do you need to open the door elsewhere? Until the search yielded results ...
Imgur.com

Good karma+1 vote
86232and
86232and - - 41 comments @ Trauma Therapy V. 1.1

Hello! An excellent addon and the very first map "Flashback" sets up the right atmosphere.
I beat through the TT12 "Carnival Of Terror" map and went to the TT13 "Airport Trouble II" map. But with map TT12 there should be another alternative exit to map TT14 "CABALCO Sewage Co. Ld."
I clicked and hit all the suspicious textures - so far without success. I would be grateful for a hint about the exit location on TT14.

Good karma+1 vote
86232and
86232and - - 41 comments @ Fleshed Out v1.6 (GDX and Fresh Supply compatible)

I use the BuildGDX 1.08 port and clicked on the button with a shot from the surface of the water. The result is zero.
Finally, probably out of anger, I jumped up and fired - and the water level rose.
It seems to me that you have complicated this simple action too much. This is just my opinion - in general, the mod is wonderful.

Good karma0 votes
86232and
86232and - - 41 comments @ Fleshed Out v1.6 (GDX and Fresh Supply compatible)

I have a problem on the map FO2M3 The Sweetness. I get the eye key and jump into the well. I find myself in the pool and see a button at the top. I guess I should shoot her so that the water level rises or the stairs descend. But nothing happens, what am I doing wrong?
Imgur.com

Good karma+1 vote
86232and
86232and - - 41 comments @ TheNeverDead PhantasmBeyond2_Full

I tested this mod a bit - everything seems to work fine: selecting an add-on, saving a map, and loading a save. True, the light level is unstable: according to incomprehensible logic, it can be more or less.
But before I start the full passage of the mod, I want to see the whole picture. Strange, but I did not find information how many maps in each add-on and how they are called. Where can I find it?
Thank you for the interesting game adaptation "PHANTASM"!

Good karma+2 votes
86232and
86232and - - 41 comments @ DCoTE Unofficial Patch v1.7

The patch well adds the ability to save anywhere, if the "enable debug mode" is checked on the "cheats" tab.
But the number of saves does not seem to change - I did not find. Probably there was an option with the XBOX, only 6 pieces of saves and write over. Or is it possible to increase the number of saves, can anyone know?

Good karma+1 vote
86232and
86232and - - 41 comments @ Blood: Fleshed Out

I tried again to play the final card "Colosseum of Death". This time the spider’s key appeared, probably the first time the spider disappeared from the arena and therefore he could not give his key (probably the spider was thrown by an explosion from the arena).
I was wrong - all the keys are in place.
But it’s strange when I take the moon key - the key still remains in the arena (this does not affect the gameplay).

Good karma+1 vote
86232and
86232and - - 41 comments @ Blood: Fleshed Out

Very good addon. I went through BloodGDX 1.07 on difficulty "lighty broiled" - it was difficult, but playable and fun. But the last map of the "Colosseum of Death" I passed with deception (mpkfa, eva galli):
- there is no spider key (but there are 2 keys of the moon). This is mistake?
- a lot of enemies, a real slaughter. Can they be honestly defeated? This card is the worst.
- exit to the secret map can be slightly indicated (different wall color or original sign).
In general, a very good job, the negative only applies to the final map.

Good karma+3 votes
86232and
86232and - - 41 comments @ The Way Of Ira (TWOIRA) v0.9.1 an episode for Blood

Thanks for the quick answer - now it is clear that there are two maps with the same name. I'm still at the beginning of the journey - I hope to see Cleo alive.
In the addon, good detail, clever arrangement of enemies. If this is your first mappack, your debut is definitely a success!

Good karma+1 vote
86232and
86232and - - 41 comments @ The Way Of Ira (TWOIRA) v0.9.1 an episode for Blood

The beginning of this add-on was reminiscent of "Death Wish": life in an abandoned house and the death of a pet. But then everything went on differently - and that's good, why do we need a second "Death Wish"?
I have a question: after the secret map "LAKESIDE GENOCIDE" (Map9 = IRA08) I had to get to the next card "KNEE DEEP IN SLUDGE" (Map02). My port BloodGDX says that it is Map03, though it is also "KNEE DEEP IN SLUDGE". Why are there two maps "KNEE DEEP IN SLUDGE" (IRA02_A and IRA02_B) in the addon and what is the difference between them?

Good karma+1 vote
86232and
86232and - - 41 comments @ The Lost Mission

Thank you, I previously used the online service to unzip the archive in RAR format to ZIP format:
Extract.me

Good karma+1 vote
86232and
86232and - - 41 comments @ The Lost Mission

Yes, I have the same problem. The addon is loaded only by a bat-file. This is similar to loading "Phobos" mod. There was also a problem with opening the rar-archive, can make a zip-archive in the next update?
Many thanks to the author!

Good karma+2 votes
86232and
86232and - - 41 comments @ Blood HD HUD Module

Quick update - thanks a lot!
I probably had a HUD of the first release, and when BloodGDX 1.04 appeared - everything was broken, only the most minimal HUD worked. I really like loading, help and credit screens.
Now everything is working correctly, great job!

Good karma+2 votes
86232and
86232and - - 41 comments @ Blood HD HUD Module

It is necessary to press the "+" or "-" keys on the map - the HUD will change. In nblood, 1 and 3 HUD states are available (screenshot number 2 in the file's preview are not available in nblood), symbolic images of the heart, armor, ammo and keys are also available.

Good karma+3 votes
86232and
86232and - - 41 comments @ Blood HD HUD Module

I made it compatible with nblood. In the nblood folder you need to create the "autoload" folder. In the folder "autoload" from the archive "Xrosss_HD_HUD_Module_r1.2.zip" copy "hud.zip". In "hud.zip", you must additionally create another file "blood.def". blood.def should have the text:

include hud.def

Thus, if the "hud.zip" file is in the "autoload" folder and it consists of the "hud" folder, the "hud.def" and "blood.def" files - the new HUD, Help screen and Credit Screen will be in nblood.

Good karma+3 votes
86232and
86232and - - 41 comments @ Blood HD HUD Module

Thanks! This version of the zip-archive works well.

Good karma+2 votes
86232and
86232and - - 41 comments @ Blood HD HUD Module

Strange ... My programs 7-Zip and WinRAR can not open the archive: "the file is damaged or an unknown format." Maybe someone will be able to pack a file in a zip archive? Thanks in advance.

Good karma+3 votes
86232and
86232and - - 41 comments @ Blood Upscale Pack 2.05

I have this HRP package from BloodCM, it adapted for M210 for BloodGDX - here is the link:

Forums.duke4.net

The package works and if it is finalized, then as an alternative will come down.

Good karma+1 vote
86232and
86232and - - 41 comments @ Blood Upscale Pack 2.05

Hello!
Thanks, the new pack 2.05 works is good, as well as the old pack 2.0.
I have your other packages: bloodupscale-r07, backgroundmod1811, bloodbg-newtiles, skybox packs (they had a lot of extras). These packages have many of the same textures - can they work together? I'm lost in this set of packs - maybe some can no longer be used?
Please make a list of correct packages of improved textures, sprites and skyboxes. Now you have your own page on the site - you can collect everything you need in one place!

Good karma+2 votes