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Comment History
4stop97
4stop97 - - 23 comments @ The End of Days

Это напомнило мне, как я два месяца учил японский, чтобы кадрить подругу из Японии, но родом из Оренбурга...
Кстати, кто озвучивал ремонтника MTP4?
Я скачал бы мод ещё раз десять за вот это "хррррр... тьфу! Йе, уот.?"
Ребята, а вы можете скомпилировать войсы так, чтобы после "хррррр... тьфу! Йе, уот.?" сразу звучал голос рабочего ГЛА:
-Thank you for the new shoes..

Мне думается, народ оценит...

Good karma+2 votes
4stop97
4stop97 - - 23 comments @ The End of Days

Yeah! And it`s kinda challendge, more looks like immersive battle situation - in order to fix the Eagle Eye you have to "blind" your defences for some time.
I found that interesting.

Good karma+2 votes
4stop97
4stop97 - - 23 comments @ The End of Days

If it`s "yes" then it would be logic to ask... какого хрена мы всё время талдычим инглишом???????

Good karma+3 votes
4stop97
4stop97 - - 23 comments @ The End of Days

May I have a question, please?
Well, being reading previous comments, I`ve noticed that russian can probably be you native language.
Is that so?

Good karma+1 vote
4stop97
4stop97 - - 23 comments @ Generals 2: Revolution Project

General, what do you mean by that? Soon?
Sooner than Crimea return and Russia`s defeat, or we can leave any hope to see this game in current century?
It`s 2020, by the way.

Good karma-1 votes
4stop97
4stop97 - - 23 comments @ The End of Days

Also, it`s ability to to detect stealth units sometimes doesn`t work at all, sometimes it randomly starts workin` - but it almost useless against chinese J-20. I`m currently checkin it out...

Good karma+3 votes
4stop97
4stop97 - - 23 comments @ The End of Days

General Stukov, there`s a question that botters me for so long, but I always dropping...
The question is: what about naval units?
I`ve tested some of them by putting onto maps in World Builder - it was pretty long ago, just after 0.92 version release.
I want to do it in more particular basis, without World builder, but I did not succeed, because I have no idea what is really wrong with that PTS uploading Shipyard, and how this naval magic works.

Good karma+1 vote
4stop97
4stop97 - - 23 comments @ The End of Days 0.95

General, I`ve spotted a serious issue with the maps. It looks like the mod simply 'doesn`t see" them all, whilst all the others ZH mods I currrently use have no problem. Moreover, it seems that previous TEOD versions were suffering the same pain. I`m talking about Unofficial Maps, but this is very strange though, because all unofficial maps I use were checked and carefully corrected. Even all these maps I have already played via TEOD before, are not reflecting in the map list. But when half of my unofficial maps were deleted, the rest of them apeared in the game.
Can you pls check this out? why TEOD mod can detect only very limited number of maps?
How this could be fixed, if possible?

Good karma+1 vote
4stop97
4stop97 - - 23 comments @ The End of Days 0.95

General, if Ihave Generals.str file, how it should be renamed? 1Script.str?

Good karma+1 vote
4stop97
4stop97 - - 23 comments @ C&C Untitled V3.83 Standalone

General, I`ve heard there was some earlier Untitled Mod versions in which american paladin tank had it`s mg gun working separately.
Can you tell me what Mod version was that?

Because my experiment

Behavior = AIUpdateInterface ModuleTag_AI02
Turret
TurretTurnRate = 160
TurretPitchRate = 160
FiresWhileTurning = Yes C
MinPhysicalPitch = -7
AllowsPitch = Yes
MinIdleScanAngle = -60
MaxIdleScanAngle = 60
MinIdleScanInterval = 2500
MaxIdleScanInterval = 7500
End
AltTurret
TurretTurnRate = 200
TurretPitchRate = 180
AllowsPitch = Yes
FiresWhileTurning = Yes
MinPhysicalPitch = -5
End
AutoAcquireEnemiesWhenIdle = Yes
MoodAttackCheckRate = 125
End

...and this isn`t working the way I was hoping for, dammit :(

Eternal Heil to NLS!

Good karma0 votes
4stop97
4stop97 - - 23 comments @ ProjectRaptor V10 Alpha 0.3

Is this THE SAME Project Raptor that was mantained by some guys from Ukraine and Russia for more than 15 years?
And how this one should be installed? Via simple paste archive into ZH folder, or istalation file is required?

Good karma+1 vote
4stop97
4stop97 - - 23 comments @ C&C Untitled V3.83 Standalone

That means we have problem with something else? Awww, this is bad... But what if I will transfer new W3D and shaders archive to the folder with elder mod version (correcting the Object INI files with some new models names where I have to, of course)... I`ve spotted that newest versions present some different weapon objects and models even for overlord gattling cannon... Well, sould I expect the better option doing that way?? I just can`t give it up undone, General!
I CAN`T!!!!

Good karma+1 vote
4stop97
4stop97 - - 23 comments @ C&C Untitled V3.83 Standalone

Greetings, General! I`d like to ask you a question about AI. Can I do something by myself? I mean, if there are two or more files like AI Data and Scirmish.scb, can I fix that AI issue by replacing these with files from previous mod version?
Thanks.

Good karma+1 vote
4stop97
4stop97 - - 23 comments @ Command & Conquer: Generals 2

Damn it, can someone here write a normal instruction for installation process???
Holy ****, so mny files... What should I do, and what not?
Is this for Zero Hour, or it`s meant to be installed in Red Alert?
I don`t understand no ******` ****, and nobody is worried about the fact that there`s no any description but "bla-bla-bla, we made so ******` good mod"!!!

Good karma+4 votes
4stop97
4stop97 - - 23 comments @ Operation: Firestorm

General, my mind went dead trying to find something on that damn Disorg, because any kind of chaos can have name, but no chaos can have form.
Why this latest version isn`t represented right here?
And, if you don`t mind, I have another question: what is The Untitled Mod? I really fell in love with it, but it seems like Firestorm is more developed and large project.
And finally: is the Condition Zero mod related to you somehow?

Good karma0 votes
4stop97
4stop97 - - 23 comments @ Operation: Firestorm

Greetings, General!
Be your keyboard made of steel!!!
Could you please introduce some kind of installation instruction?
It`s kinda nightmare falls on Earth when I see so many files represented here... What to download and install first, what comes second?

Good karma0 votes
4stop97
4stop97 - - 23 comments @ C&C: Untitled

This is how I resolved this problem:
- extracted this CCUINI.big archive to ZH directory folder
- deleted CCUINI (made backup first, of course)
- enjoyed all features in Notepad++
And its worked. I have even added gattling cannon from Tank Overlord to America Shevalier Tank (Paladin) and now it`s mounted altogether with defence laser bone. Looks awesome...
And now I`m about to upgrade the SupW Railgun Mammoth the same way.
By the way, I wondering if the author is familiar with that bug in GLA AI. Those muthafuckas are just obsessed with armed Network tunnels. On a big map can be constructed more then one hundred of them, which I`m not considering normal.

Good karma+1 vote
4stop97
4stop97 - - 23 comments @ C&C: Untitled

Why I can`t play the campaign or challenge missions?
All respective buttons are inactive, challenge, sides...
What is wrong with it? Just yesterday I was watching youtube video, dedicated to missions in this mod, wondering why the hell I can`t do the same.
Were those missions cut from the mod?
Where the hell is campaign mode, damn it!!!

Good karma-1 votes
4stop97
4stop97 - - 23 comments @ C&C Untitled V3.76 Patch

Where the hell is Campain mode????
Damn it!!!!

Good karma+1 vote
4stop97
4stop97 - - 23 comments @ C&C Untitled V3.76 Patch

Why I can`t play the missions?
All respective buttons are inactive, challenge, sides...
What is wrong with it? Just yesterday I was watching youtube video, dedicated to missions in this mod, wondering why the hell I can`t do the same.
Were those missions cut from the mod?

Good karma+1 vote
4stop97
4stop97 - - 23 comments @ TEOD-0.93B9-2 Patch

Do you mean by this increased vulnerability of infantry? Well, as for me, in Zero Hour and almost all related mods (may be excepting Contra in some point...) balance is like God: everyone has heard of him, everybody knows what he is for - but no one has ever seen him... Infantry always sufаered the most... Can you add some extra bonuses to infantry? Something like upgraded infantry armor...
Upgrades like this one (as an example):

Armor AdvancedCombatSuitM6Armor
Armor = CRUSH 85%
Armor = ARMOR_PIERCING 10%
Armor = INFANTRY_MISSILE 20%
Armor = JET_MISSILES 0%
Armor = FLAME 95%
Armor = POISON 0%
Armor = RADIATION 0%
Armor = MICROWAVE 0%
Armor = PARTICLE_BEAM 150%
Armor = SNIPER 95%
Armor = LASER 50%
Armor = HAZARD_CLEANUP 0%
Armor = KILL_PILOT 0%
Armor = SURRENDER 100%
Armor = SUBDUAL_MISSILE 0%
Armor = SUBDUAL_VEHICLE 0%
Armor = SUBDUAL_BUILDING 0%
Armor = HACK 0%
Armor = SMALL_ARMS 80%
Armor = GATTLING 80%
Armor = COMANCHE_VULCAN 80%
Armor = PENALTY 0%
Armor = MELEE 95%
Armor = UNRESISTABLE 0%
End

And may be woild be cool to increase a bit infantry firepower? Yeah, it`s unrealistic, but... Perhaps you know, that in Project Raptor there is a infantry unit "AmericaMarine". So, this marine has secondary weapon - underbarrel grenade launcher. I understand, that such kind of "diversity" requires some special animations, so it`s kinda hell of a job... Then, what about just adding "additional ammunition" like extra-caliber anti-vehicle round, which is fired with regular rifle? No extra animations, no special science, just secondary weapon and different projectile in Weapon.ini and few lines for Upgrades. In these circumstances, reguler infantry will not replace missile defenders or rpg solgiers, but can play the part of a serious force, not a "meat" - and tank machnegun is no longer a problem. Just perpetual battle of the sword and shield - exactly like it is in real life.. I guess... :)

Well, I've written a lot of things delirium... :)

It`s good to have you back here anyway.

Good karma+1 vote
4stop97
4stop97 - - 23 comments @ TEOD-0.93B9-2 Patch

I think that depends on the sight range of exact unit. Unit can attack the enemy only if it`s in sight range. As example, Paladin or Msta artillery can be used for defence purposes by clicking the "Guard" button and establishing corresponding control area near defence buildings such as ADATS turret/Gattling tower or Kashtan. Thus, if values of "sight range" and "attack range" will be equal, these units I mentioned above will automatically engage the enemy detected in "guard"
area. Problem is that not all units are actually scripted "directly" in terms of dependance, some of them "sees" by different way.

Good karma+1 vote
4stop97
4stop97 - - 23 comments @ TEOD-0.93B9-2 Patch

Hi, Alexei! Thanks to you I`m still believing in long life of the Zero Hour. Since my first attempt to modify many versions of Project Raptor (and I`m not a programmer, nor modeller or 3d designer) for purposes of "my own consumption", only your mod deeply touched my heart, recalling the moments of first meeting with the C&C series... Oh yeah, these were the days... :)
You`ve mastered magnificent work, General! Keep it so!
Now from heavens back on Earth... Alexei, I`m really hangry for machinegun on the turret of T90... And I know (mea culpa!:)) that T90 W3D models (both T-90 and T-90_D as well) have machinegun on the turret... I`ve tried this damn thing so many times... but no matter what I do, all in vain. is this machnegun on the turret just a fake? As a result of my non-professional manipulations I`ve managed to add a machinegun to T90, but it didn`t appear on the turret - tank shoots with machinegun from inside of it`s hull, and does not inflict any damage!
What I have to do to put damn machinegun on the turrret and to work it as a firepoint???
I look forward to your return, and thank you a lot for your outstanding work!

P.S. May be it would be nice idea adding machinegun to crusader too? On the turrret... :)

Good karma+1 vote