Can you inverse the indicator so that the HUD helmet indicator shows when we are NOT wearing a helmet?
Can you inverse the indicator so that the HUD helmet indicator shows when we are NOT wearing a helmet?
Can you better explain the redone spawn point and the endless spawn? is it triggered by time or just every time we enter and exit the location?
can you add the bugfix you made so NPC's in agroprom wont run into military base smart terrains while fleeing and get gunned down?
Does it work with npcs wear armor they looted by raven?
"What's the matter? You can't stand the sight of a strong Nord woman?"
Not by me, it was too much work! I dont have the motivation.
Having a conflict with extra animations from the minimodpack, now I cant get a animation when I eat sausage. causes the game to crash if I use both. anyway to fix or patch this please?
can you make him spawn as part of a trigger or quest?
can you remove the stamina regen penalty that helmets give to balance?
Nice, can you do a exoseva patch as well?
PPLLLLLEEEEEAAASSSSEEEE??!!!
WHAT OTHER SETTINGS DID YOU CHANGE!!!
Is it possible to make other monsters invisible? like a rare chimera?
anyone test yet?
Seems to happen in Agroprom alot where enemies will run into the Agroprom base while fleeing to get to some smart terrain? What is the easiest way for me to test this? and is there a way to block them from fleeing into the military base and getting shot?
Tested and it works but only with the mechanic, you will not be able to do full upgrades yourself on the vice, it also will not work with the devmode "pocket vice"
You can do like the the regular upgrades yourself and then buy the last few upgrades from the mechanic as a workaround.
FYI this only works with mechanics! not personal/self vice crafting or with the dev mode upgrade system.
you wont be able to get full upgrades using the vice yourself you will have to go to the mechanic. you also cannot use the dev console to check the upgrades you will have to start a game and give yourself money to check out the full upgrades by buying them from the mechanic.
cant make full upgrades work.
Will be fun to try once artifact healing gets added! We will watch your mod with great interest!
In discord we are trying to add raindrops to the detector screen like the PDA screen has, can you help or are you planning on doing this?
vanilla version is like a Skat-9 Bulat with a seva rebreather. Would require its own config and stats. I also dont know what that models def is like. (AI gets its protection from the model itself) I agree it would be nice to have both though!
Can you add an artifact that finds bodies like your "light becon" does for stashes? Or make stacking that artifact make it light up bodies?
Anyone try this with perk based artifacts??
How can i make it just import discovered map spots (white circles)?
does not work
You already can disassemble every weapon in seconds with full understanding of its function, heal in seconds from bullet wounds and carry a fridge on your back what more do you want?
Having problems with the DOF while looking down sights, its making everything blurry past the sights that if im not pointed directly on the target everything blurs downrange. any way to fix? it also wont let me disable DOF in the advanced menu and the MCM SSS DOF disable is not working for the down sights blur.
I was able to fix this by deleting the shaders in the launcher. I am still unable to have peripheral blur DOF while ADS while the DOF ADS aiming down sights is off. it seems much worse than it used to be its so aggressive now that if you are even slightly off your target everything down the sights will blur.
This plus NPC fleeing is great!
Having a issue where NPC's will "retreat" and run right into no go zones like military cordon base and agroprom base and get gunned down like dogs.
Would be great if you could make it so NPC's don't retreat into hostile bases.
2-ton
joined
This member has provided no bio about themself...