Unknown, since the mod is only 0,01% complete.
I am also looking for people, who are familiar with modding GUI elements.
Unknown, since the mod is only 0,01% complete.
I am also looking for people, who are familiar with modding GUI elements.
Well, under SP skirmish I meant something this guy has done: Moddb.com
It is a fully customizeable SP skirmish. Almost like Valor MP but with singleplayer features.
I have no objections concerning Valor's MP part (it's really interesting and fun to play with my friends together) but sometimes, there is a desire to play alone, but with the ability to save my progress. Playing the mod of this guy, it is possible to spend almost 4-5 hours for a big map, but you are always able to save and exit.
Maybe you can unite? I think that many people will support this opinion.
Will this mod also contain a singleplayer skirmish in the future? There are so many units like military engineers, but they just cannot be effectively used during short MP sessions.
Since MOW:AS2 does not provide an ability to save during MP or LAN game session yet, it would be wise to include SP Skirmish mode at least temporarily.
Democratic with a lot of victims, yeah?
If it is comfortable for you, we should try to move our discussion to this Reddit topic I created especially for that: Reddit.com
Probably, you just don't understand me. I was talking about adding focus tree code to the armor tech tree. Maybe they just have different code.
However, I need to create really unique tech trees for various countries, not just one tree and different names/pictures.
I tried to copy some code from national focus trees to use it in tech trees but the attempt was unsuccessful. The game just writes: "Wrong modifier". So, there must be another war to do it.
P.S.: This part of the code:
focus_tree = {
id = soviet_focus
country = {
factor = 0
modifier = {
add = 10
tag = SOV
}
}
default = no
I'm thinking about creating something like module structure for Project Truman. For example, PT War - Units and Techs, PT Politics - Events and Politics, PT Economy - Factories, Resources, etc. But all of these mods are integral parts of the big project.
Nope. Just classical Countryballs upside-down Polish flag.
Name at least one truly communist state. I think you will have no answers.
There are no communist states in the world, but the ideology they utilize is communism and their ruling parties are also communist.
Yes. Some of the ideas will be taken from EvW, some ideas will be new. This mod will be like... EvW on HoI4 engine.
Actually it is. The flag you are probably talking about was the flag of Fatherland front of Austria (political party), and not the state flag :)
because there is no HOI4 section.
It is occupied Poland, but without Galizien.
Actually, state flag of the Third Reich had off-centered swastika. Flag with swastika in the middle was the NSDAP flag, not the state flag.
And what's the point? They are completely useless until release of beta of HoI4. You can't use them in HoI3 due to different size (93x64 in HoI3 vs. 88x56 in HoI4).
And you are the victim of US propaganda. How can you still believe USA even after incident with Snowden?
Well, I'm going to release it when alpha test of HoI4 will be opened.
13Patrick
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