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Post news Report RSS 3d Modelling. First ship. Part II

Next part of the "base enemy ship" modelling. Let's put some textures to the model and see what happens!!! :-)

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Hi everyone!!!!!

This is the second part of the first 3D ship modelling posts. Now we will see some bad-ass work from Javi.

Ok, so in the last post the ship was good, but not perfect. Let's see it again

Enemy013D06

It's nice, but...I don't know, it looks far from being aerodynamic, doesn't it? It's bad-ass, but this is an enemy ship, it has to be more bad-ass. So, what can we do? Well, if you think on cars, and planes if you wanna make the design "aggressive" the can use some specific kind of tricks. Like giving it a more regular view. Just like this:

Lambo

Can we tell the difference? I think so!!!! So lets take this approach to our ship. It's a "lamborghini aventador" by the way :-)

Enemy013D07

Yeah!!! That's what I'm talking about!!! It's just a sketch, but the difference is huge with just "little" changes :-) I'm happy now!!

But, let's see all the four standard views of the ship:

Enemy013D08

Nice!!! very nice!!! eh.....wait.....hummmm....something is wrong, That wings...too much squared, don't you think? The top view shows us that fact. Well, a little stretching!!!

Enemy013D09

As you can see this little 5 minute long change gives the ship another whole style. Well, I'd like to think so. Now it's time for the details, the laser cannons (right now the look like pipes) and so on. But I think this will be in the next chapter MUAHAHAHAHA

See you around!!
Please comment and thank you! all!!

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