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So, you may be wondering… WHERE THE BLOODY HELL ARE THE UPDATES!!? Well we are getting back into progress right now!

Posted by 3dRobbo on Jun 30th, 2013

So, you may be wondering…
WHERE THE BLOODY HELL ARE THE UPDATES!!?

Well… I am happy to say that everything has been in full swing over the past 2 months. Most importantly, we haven’t stopped development and we haven’t given up, we have just been incredibly busy and therefor very quiet publicly. We are a very small team and we decided to knuckle down and bury our heads in the sand for a bit and get stuff done! I’ll give you a run down on why you have not heard much from us, and what we have been up to.

Game Design:

Basically we needed to update our game design document and make sure everything was written down and planned out as best as we can. We always had a design doc, but it was out of date and things just changed, we got so busy working on the game that we lost track of it. So now, we have our document and we have planned out our Singleplayer and Multiplayer modes and everything in between.

As always it’s a work in progress, but at least now at this crucial time in development, we have a solid base to continue working from. Planning is everything and especially when dealing with small teams spread all over the world, it does wonders to have a reference for everyone to see and have input on. 

Website:

We have almost finished our backend website work, so you are able to buy, download and update the game with our custom launcher and website setup! You will be able to quickly sign up and access online stats and leaderboards for when you play online multiplayer of Recruits! You might have also seen by now our Development Plan on our front page. I will be going in depth about this in the next update.


Multiplayer:

Multiplayer… ahh Multiplayer. It’s on the way. We are still ironing out all the bugs and glitches, but with all the above work we are well on the way to having you get get online and battle together in Recruits.

With all of this work being close to complete, we really hope that we impress everyone with what we have done over the past few months. It’s going to make everything easier for us, and better for you!

Now, with updates, I will be aiming to post progress more regular now. It will be good to get into the habit of keeping everyone up to date on the progress we are making and how it’s all coming together.

Thanks for putting up with a bit of delay in updates, we are doing the best we can to get back on the update wagon for you all!


As always :) Follow us on:
indiedb youtube twitter Desura Digital Distribution
Thanks for your support!
Post comment Comments
MedicOnDuty
MedicOnDuty Jun 30 2013, 1:11pm says:

Nice to see you guys haven't fallen off the edge of the earth. Keep it up, multiplayer sounds tasty!

+2 votes     reply to comment
fragfest2012
fragfest2012 Jun 30 2013, 6:56pm says:

Looking good, but I think you should address the lackluster stealth before the multiplayer. For one, right now, you get detected immediately when seen. Also, the bushes don't help your stealth at all. Also, crouching should make it harder for the enemies to detect you. There are some other things too, but these are the most important.

0 votes     reply to comment
theflamingskunk
theflamingskunk Jul 2 2013, 7:45pm replied:

We are refocusing on the core mechanics of the game. As such, things such as Multiplayer take priority over the more secondary elements such as Stealth. Although the Stealth component is far from complete (We are still in alpha after all), we believe that Multiplayer will have a much greater influence on player experience over just fixing up the stealth Mission.

0 votes     reply to comment
fragfest2012
fragfest2012 Jul 2 2013, 8:01pm replied:

Oh, I thought that stealth was a larger part of the game, but I guess I am mistaken.

0 votes     reply to comment
Guest
Guest Jul 2 2013, 6:11pm says:

incredible, i am very happy to support you guys

+2 votes     reply to comment
ShrikeGFX
ShrikeGFX Jul 14 2013, 9:43am says:

Nice Menu

+1 vote     reply to comment
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