All of the thanks to goes to Carnius for a great mod, I am thankful that you are kind enough to make this for me and the rest of the CNC community, without caring about any kind of pay or reimbersment. I and, I believe the rest of the CNC community really just want to say, THANKS CARNIUS! and thank you for coming to TEF.

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Talk about Tank Spam!
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Lоner
Lоner

LOL epic!

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Relifed
Relifed

ummmmmmm...... RUN FOR YOUR LIVES!

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Captain26618 Author
Captain26618

I consider myself to be a decent adversary on C&C, but it's all I can do now to just last 30 minutes. Also, what you see here is only the Medium AI...

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VexxAkanades
VexxAkanades

The AI did not build enough tanks, I believe......

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Trailhog250
Trailhog250

I've heard of people attempt to 'decrease' spam in C&C, but to 'increase' it?

I play for just fun, it would be impossible for me to take this game seriously if 80% or more matches were like this. I've only seen the AI do this on 1 occasion in TE 1.4 and it was on a ZH adapted map pack. They built a hell of an army.

Tell me, does the AI still do this on all maps or just resource heavy ones? Some users may be interested in this if it's the first. Otherwise I've seen this achieved by giving say 5 tiberium fields to each player with lots of growth and the AI will really pump out the troops.

Epic pic nonetheless, unfortunately it highlights the pathfinding problems on the S.A.G.E. engine =P

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Captain26618 Author
Captain26618

"Tell me, does the AI still do this on all maps or just resource heavy ones? Some users may be interested in this if it's the first."

The AI will act similar to this on pretty much any map you set it on, reguardless of available resouces. On Medium Difficutly as GDI, It will almost always attempt to construct a legion of heavy tanks(and mechs), infantry(such as Jump Jet and Zone Troopers) and aircraft(partuicularly Orca Bombers), and until it's completely ready to attack, it will be on the HEAVY defensive, to the point to where you won't be able to put a dent in it's base with 50 upgraded Avatars.

My intent was to make the AI act more, Human-like, using strategies similar to those of players that I've played with online. Easy is the noob, Med. is the spammer, Hard is the competant strategist, and Brutal is the hacker, with the traits of all others except for easy.

It's actually based off of a bundle of scripts that can be installed via Worldbuilder, so then you can have specific maps with insanely difficult AIs, and still have your regular, easy going games on other maps.

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Description

The Ai in TE 1.4 was a bit too weak for my taste, so I made a few tweaks...

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