All of the thanks to goes to Carnius for a great mod, I am thankful that you are kind enough to make this for me and the rest of the CNC community, without caring about any kind of pay or reimbersment. I and, I believe the rest of the CNC community really just want to say, THANKS CARNIUS! and thank you for coming to TEF.

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MK2 stormwall
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Starfox100 Author
Starfox100 Jun 2 2012, 5:52am says:

This is again a small sneak preview of the MK2 missions. it was also a test, but because of that it works i have kept it in. lets say a small piece of Cabal left over.

This wall is truly a killer.

how to get it to work? I'll tell
make 2 or 3 scripts (3rd to shut it down)

1st make a zone (example name "barrierzone") like in the picture (watch closely in original!)
put some of the force walls into the zone as it will fit.
(make sure that the walls are of a specific faction you normally do not use, will tell later why)

scripts: Example i name them "Barrierwall-1" and "Barrierwall-2"
[conditions]
- IF: Player <All players> has units in area <barrierzone>.

[actions if true]
Kill all units belonging to *<players> in area <Barrierzone>
Kill all units belonging to *<players> in area <Barrierzone>
Kill all units belonging to *<players> in area <Barrierzone>
Enable script <Barrierwall-2>

* Add all players separated exept of where the walls belong to so the force walls do not get blown up.

do the same to "barrierwall-2"
[conditions]
- IF: Player <All players> has units in area <barrierzone>.

[actions if true]
Kill all units belonging to <players> in area <Barrierzone>
Kill all units belonging to <players> in area <Barrierzone>
Kill all units belonging to <players> in area <Barrierzone>
Enable script <Barrierwall-1> !

+1 vote   reply to comment
Starfox100 Author
Starfox100 Jun 2 2012, 6:00am replied:

To shut it off you'll need the 3rd script.

Place somewhere a building (example a powerplant) and give it a name. (Example "Wallpower")

[conditions]
-IF
Unit <Wallpower> has been destroyed.

[actions if true]
Disable script <barrierwall-1>
Disable script <barrierwall-2>
All of *[Player_???]'s buildings and units are dealt a lethal amount of damage.

* the reason you picked a faction you normally do not use!

the wall will disappear and you can just move over the area without damage.

+1 vote   reply to comment
GooberTrooper Creator
GooberTrooper Jun 2 2012, 12:31pm says:

That's pretty niffty!

+2 votes   reply to comment
-Redeemer-
-Redeemer- Jun 4 2012, 4:11pm says:

Starfox100, many projects, Impressive map-making abilities

and do I see there a core defender? :D I hope he is going to be as hard to kill as the real one^^

+2 votes     reply to comment
Starfox100 Author
Starfox100 Jun 5 2012, 5:18am replied:

well... yes he actually is. gave it 600% more life then the normal version. (and Heroic)
a small script added to it. ^^
power down -> Mech online. and if you do it well you can use it in your advance.

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Description

Thought Firewalls didn't work anymore? well, This one DOES!

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Type
Demonstration
Date
Jun 2nd, 2012
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