All of the thanks to goes to Carnius for a great mod, I am thankful that you are kind enough to make this for me and the rest of the CNC community, without caring about any kind of pay or reimbersment. I and, I believe the rest of the CNC community really just want to say, THANKS CARNIUS! and thank you for coming to TEF.

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tunnels (Groups : Tiberium Essence Fans : Forum : General Tiberium Essence Ideas : tunnels) Locked
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Smallchange
Smallchange GDI, 101st Airborn Division, Firehawk Pilot
Feb 11 2011 Anchor

idk if it is codable but it would be a cool asset for mapmakers..

just think about it being able to have tunnels go through huge mountains (i guess when the units are inside you could kinda see through the mountain so that you could guide them) and allow you to sneak up on your opponet... not to mension being able to have huge mountians and not have to walk all the way around them :D

TheFinnishGuy
TheFinnishGuy Orca Pilot
Feb 12 2011 Anchor

I think it could be done like the subway system is made, garrison in one end, exit another.
But i doubt that tunnels like in TS/FS are possible.

Smallchange
Smallchange GDI, 101st Airborn Division, Firehawk Pilot
Feb 12 2011 Anchor

i agree it is probably not possible like i want but that garrison-ungarrison is a good idea

Feb 12 2011 Anchor

Well i dont know everything yet about possibilities in cnc3, but as far as i know its not possible make it like in TS/FS. Subway system is also out, because the problem is it can be used only once per map and requires Hub structure that must be owned by player.

Smallchange
Smallchange GDI, 101st Airborn Division, Firehawk Pilot
Feb 12 2011 Anchor

:(
that really sucks

playmsbk
playmsbk 21st Special Nod Division
Feb 12 2011 Anchor

what about using the wormhole system but with a pretty big delay between the entrance and the exit?

--

FIGHT FOR THE BROTHERHOOD, DIE FOR KANE!

Smallchange
Smallchange GDI, 101st Airborn Division, Firehawk Pilot
Feb 12 2011 Anchor

sounds good if it will work

Mar 15 2011 Anchor

if you made a custom bridge that was a specific texture on top you could have units travel underneath it. although you wouldn't be able to change the length.

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