All of the thanks to goes to Carnius for a great mod, I am thankful that you are kind enough to make this for me and the rest of the CNC community, without caring about any kind of pay or reimbersment. I and, I believe the rest of the CNC community really just want to say, THANKS CARNIUS! and thank you for coming to TEF.
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Tone down the Wolverine's firepower | Locked | |
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Feb 23 2013 Anchor | ||
I don't expect anyone who is a fan of GDI to agree with me when I say I think the wolverine is too powerful, I'm a Scrin fan, and the GDI's wolverine is capable of taking out one of my tanks with only 3 of them, whether it's a seeker or a manta(I don't often build the devourer because it's too weak). I've been recently playing the TE 1.51 Beta and I'm having some massive difficulties beating the GDI on Hard difficulty using the Scrin, mainly due to the GDI's wolverine dealing so much damage, the enemy A.I. only needs to send wolverines and rocket squads to my base and keep me pinned down and unable to launch any kind of counter-offensive, like I said before they only require at least 3 wolverines to take down a single tank, they're cheaper, they build faster, and they can take out my infantry even faster, my only chance is using tanks on them, and backed up by rocket squads they're even worse, I either suggest reducing the damage that a wolverine deals or reduce their health. When I play as the GDI and fight the Scrin, on HARD difficulty, I can easily roll over them just by spamming wolverines at the beginning of the game and keeping them pinned down in their base, and then just continuously build a group of 4-5 wolverines and send them over to the Scrin's base, while I take over the rest of the map. If the Wolverine's power isn't reduced or the Scrin's vehicles don't get better than I suppose I won't have much other choice but to revert to the 1.4 beta :I Thank you for reading this. (P.S If I start building aircraft then they just start sending APC's and rocket squads, I've tried it many times and my aircraft just gets wiped out) EDIT: Okay I'm starting to believe that the Scrin are just seriously underpowered, it doesn't matter what faction I play, I can still hammer them on hard difficulty, with ease. There's no challenge with them. I won't accept the response of just being a good player. Although it might just be the A.I.'s fault for them not being challenging enough... Edited by: Protocol-XYZ |
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Mar 8 2013 Anchor | ||
Hello, Foreman colleague, I too agree with that Devourers are weak in health and armor, amassing Seekers,Razorbacks doesnt help againts Wolwerines. |
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Mar 9 2013 Anchor | ||
I can confirm that it takes only two GDI Wolverines to take out a single Scrin Seeker tank The Manta is good against the scorpion tank, in a battle between the two the Manta usually wins with about a quarter of it's original health after the battle. The Seeker and Scorpion are evenly matched I believe. Thanks for the reply. |
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Mar 9 2013 Anchor | ||
Moddb.com Moddb.com The problem stays with GDI overpowered firepower and Scrin low health and armor. Nod has 2 Scorpions againts 1 Titan and always a good counter againts GDI, while Scrin seems to be.. forced to screening and distracting by waves of infantry, because lacking a proper units designed to "tank it", direct assault and to plunge through enemy ranks. All their units seems to be just a fire support from afar, infantry like sacrificial pieces and they are supposed to hide behind Manta, whom is glad that he can defeat a Seeker. |
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