All of the thanks to goes to Carnius for a great mod, I am thankful that you are kind enough to make this for me and the rest of the CNC community, without caring about any kind of pay or reimbersment. I and, I believe the rest of the CNC community really just want to say, THANKS CARNIUS! and thank you for coming to TEF.
Posts | ||
---|---|---|
Tiberieum life forms. | Locked | |
Thread Options | 1 2 | |
Feb 15 2011 Anchor | ||
I was wondering about new tiberieum life forms that people think might exist? From what I understand tiberium floaters and V (cant seem to spell today) hole monsters are a bit hard to code. That leaves fiends and viceroids. Now new types of viceroides are possible besides the Scrin spawned ones I would think. However I would like people to come up with new tib life forms and post there ideas here (preferably with a link to an image of the life form). So that we can brainstorm new life forms that carnus could add or not add at his leisure. It would be nice for a new genesis pit map in tib wars (maybe 6 player). |
||
|
Feb 15 2011 Anchor | |
Although I don't see why Tiberium Floaters are not possible in TW, I can see that Veinhole Monsters are hard to code, although I'd love to see those in. Maybe both of them could be coded to act a bid different than in TS. My personal suggestion is the Tiberium Swarm, nothing more than a flock of mutated birds or more preferably flying bugs. Every living being on the Earth should have mutated when it came in contact with Tiberium, not having seen mutated bugs anywhere is kind of bizare as bugs can be found anywhere on the planet in Sahara, a huge metropolis like New York and even Antarctica. Although these mutated beings are too weak on their own they travel in huge flocks and they are powerful enough to cut through light armor and flesh. They technicaly fly high on the sky and cannot be attacked by non-AA units. -- FIGHT FOR THE BROTHERHOOD, DIE FOR KANE! |
||
Feb 15 2011 Anchor | ||
I like the idea of the swarm so maybe 2 types. A ground type and an air type. sorta like buzzer swarms.The floaters would probably need a reveres repair code or something like that I cant remember the reason that was given or the mod that gave it. 2 ideas, (so far) They would look like more upright gorillas with scraps of clothing and some human weapons. maybe bits of tiberium scattered on there bodies (back elbows and such). They would have right above there hands a tiberium acid cannon for defense/offence Edited by: FeuerAegis -- Kane's Life Is Eternal |
||
|
Feb 16 2011 Anchor | |
Altough I find the first idea a bit too much, I like the idea of mutated ape-like creatures. I think the Floater can be added, using the Buzzers' attack code, giving away Tiberium radiation by default and attacking all units (unlike in TS, where they only attack vehicles and buildings that way) with their electric tentacles. The Veinhole is unlikely to be done but I thought of a possible way (despite the fact I don't know anything about coding). Making the Veinhole act like a Tiberium field would be good, with the "mouth" being the "Tiberium Tree" and tentacle parts acting as crystals, coming out of the ground. Its tentacles could act like Tiberium crystal radiation, but this time taking effect only on vehicles and moving all the time (model-wise, like in The Forgotten mod). Also the "center" could have an area of normal Tiberium radiation and emitting gases (model-wise) out of its mouth. -- FIGHT FOR THE BROTHERHOOD, DIE FOR KANE! |
||
|
Feb 16 2011 Anchor | |
they all sound good |
||
Feb 16 2011 Anchor | ||
you like the idea of another intelligent life form on the planet cool . I expected the second to get bashed about the head and then dunked in acid. -- Kane's Life Is Eternal |
||
Feb 16 2011 Anchor | ||
About the floater and the vein hole monster, both are possible. The only thing that's impossible is to have the vein hole grow like it did in TS or harvest it to fuel the chemical missile. As for the tiberium gas, well you can just fool the engine that the floater and the vein hole is spawning an unselectable unit that look like a gas and damage everything close to it. But question is, can this "unit" move at random rather then going straight to target? Thought I might be wrong about 1 or 2 things.. Aside that I'm open for new tiberium wildlife. hell why not tiberium zombies? Like this one Cnc-source.com -- "No keys? No problem.." |
||
|
Feb 17 2011 Anchor | |
yeah, Tiberium Zombies. They'd make a lovely spin-off mode -- FIGHT FOR THE BROTHERHOOD, DIE FOR KANE! |
||
Feb 17 2011 Anchor | ||
Tiberieum Titan/Maximums/Army Annihilator (pick one) lore, Another creature from the red zoned of Africa the Tiberieum Titan is heavily mutated elephant. Besides other mutations the Tiberieum Titan has grown to the size of a con yard. It has 4 rending claws easily as 2/3s as long as a mammoth mk3. It has tiberium misters/sprayers up front to so when it attacks a target up front it emits the mist which envelops the area in front of it and lingers a bit (heals tiberieum life much like a corruptor) It has several large tiberieum shard launchers on its back which it uses to down aircraft. It also has seems to shed skin plates which then morph in to viceroides. Its hide deflects most light and medium weapons with ease. The Tiberieum Titan is much like the elephant a herd animal and as such are fond in groups of 2-5 animals. Over time they will occasionally spawn a smaller Tiberieum Titans which goes through several growth stages before they are as tough as there parents. It looks like an ultraist from star craft 2 with several adjustments. The first is a lower head/torso region that is more one with the rest of its body. The next is leg placement, the legs are a bit of to the side and bent like a crocodiles legs do to the side. It has jagged raises of flesh on its back which are encased in tiberieum. these are the tiberieum launchers (they have the range of normal aa defenses but much greater damage and rate of fire. The next appearance item is its chest/front torso, on it there is boils that spew the tiberieum mist in front of it in about a 120 degree ark on front of it and the mist goes out at about the maximum range of the black hand. The back will look like it has tiberieum slime (green and blue) and crystals on its back. BTW this thing eats Mk2 and assault mother ships for breakfasts and armies for desert -- Kane's Life Is Eternal |
||
Feb 17 2011 Anchor | ||
Replied at that topic. Now I would mind seeing a giant tiberium wildlife only found at redzone areas but don't you think your tiberium titan suggestion is way off? the fact that it "eats Mk2 and assault mother ships for breakfasts and armies for desert " and having a lot of weapons and abilities makes it sound much more then just an epic unit. Would be useful as an SP stuff thought.. Edited by: C&C_Burger -- "No keys? No problem.." |
||
Feb 17 2011 Anchor | ||
It is a nasty critter. I have come up with ways to balance it somewhat. One way is its speed and lack of long range ground weapons (the mist only fires when it is using its claws) this means if you used reverse move you would be able to outmaneuver it. due to its slow speed and not to mention hit and run. It also has low sight (eyes and sensors were not kept like in other tib mutations) But give it half a chance it will shred armies. To balance it out also all players would have vision on it. -- Kane's Life Is Eternal |
||
|
Feb 17 2011 Anchor | |
I like it, and i want the mastermind to be able to control it |
||
|
Feb 17 2011 Anchor | |
haha, that wouldnt be OP at all... GDI commander: hey, wtf? that thing is supposed to be stationary for another 20 minutes... -- "Before enlightenment: Chop wood, fetch water. After enlightenment: Chop wood, fetch water." -zen proverb |
||
Feb 17 2011 Anchor | ||
... No no masterminding it NO NO NO bad for everybody but mastermind -- Kane's Life Is Eternal |
||
|
Feb 18 2011 Anchor | |
lol |
||
Mar 2 2011 Anchor | ||
Come on people generate ideas!!! PS. On the tib titan should be some reward for killing it... well access to the area its in might be good enough but... 3 blue tib would be the min that I would go up against it for -- Kane's Life Is Eternal |
||
|
Mar 2 2011 Anchor | |
maybe reward could be it shoots out ULTRA dense blue tiberium when it dies |
||
Mar 2 2011 Anchor | ||
... yes that is cool Dark Blue tib or a DB tib monolith/crystal which spawn more DB tib -- Kane's Life Is Eternal |
||
|
Mar 2 2011 Anchor | |
yeah that is basicly what i was thinking or maybe it could even be the only place to find another color of tiberium such as yellow, red, or maybe something like orange (ok that last one was a little crazy). |
||
|
Mar 2 2011 Anchor | |
im not sure that it would be possible for it to become a new tiberium spawn area... however, it could be a source of the more rare tib colours, as suggested... -- "Before enlightenment: Chop wood, fetch water. After enlightenment: Chop wood, fetch water." -zen proverb |
||
Mar 2 2011 Anchor | ||
Now we need to work on more organisms I want a full ecosystem of tib creatures for all the biotypes -- Kane's Life Is Eternal |
||
|
Mar 2 2011 Anchor | |
yeah that would be cool |
||
|
Mar 2 2011 Anchor | |
cool, and time consuming... seeing as how most would probably have to be custom coded... -- "Before enlightenment: Chop wood, fetch water. After enlightenment: Chop wood, fetch water." -zen proverb |
||
|
Mar 2 2011 Anchor | |
idea idea idea... i am not being very creative tonight so work with it... some kinda creature(s) like: lion, chettah, panther, bear, cougar... could have all of them (maybe like a squad) sry i did not give ya much to work with but i am kinda lazy tonight... |
||
May 1 2011 Anchor | ||
Bump -- Kane's Life Is Eternal |
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.