All of the thanks to goes to Carnius for a great mod, I am thankful that you are kind enough to make this for me and the rest of the CNC community, without caring about any kind of pay or reimbersment. I and, I believe the rest of the CNC community really just want to say, THANKS CARNIUS! and thank you for coming to TEF.

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Hunter-Seeker (Groups : Tiberium Essence Fans : Forum : Nod Ideas : Hunter-Seeker) Locked
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Jan 6 2011 Anchor

I think everyone knows about Hunter-Seeker in TS.
I have an idea how may you see it in TE:
First of all I think that Hunter-Seeker is a saboutage weapon, so it won't look like GDI style, will it?
Then I suppose it should replace the fanatics but not be trainable in Hand of NOD - Secret Shrine will be better place for it because it is a drone.
For my opinion Hunter-Seeker must be able to be controlled by a player and not be automaticly launched like in TS.
Also I think it should have a really giant speed but no defence so it will be weak and targetable only while it is not moving.
There may be trained only 1 Hunter-Seeker in a time (Like the Commando) and after its death it will recharge quite slow.
it might have a big damage I suppose that 1 Hunter-Seeker will be enough to destroy any building except MCV and Super Weapons, well Tech Centers too maybe.
Hunter-Seeker's price might be 2000 - 3000.
And... Hmm Don't know what else to say...
Oh ya! Who wanna look closer to Hunter-Seeker go here:
Images.wikia.com
I think that's all! Thank you for reading! I hope you like it! :D

playmsbk
playmsbk 21st Special Nod Division
Jan 7 2011 Anchor

its not a sabotage weapon, but some kind of small superweapon. also, it uses hover technology, available mostly to gdi. i like the idea, but if placed sory-wise, it should be both on nod and gdi.

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FIGHT FOR THE BROTHERHOOD, DIE FOR KANE!

Jan 7 2011 Anchor

I can see nod using something LIKE the hunter seeker but not hover more like a terror drone in its movement (4 legs fast walker drone) It would have to be AI controlled because of the potential deadliness of it (A bit OP if you can pick the target with how I would make it.) Also give it high damage (destroy most units). Maybe make it so you cant see from it so it cant be used as a scout. OR make it useable as a scout (albeit bad one that keeps blowing up.)

Maybe like this Cabal concept (not original use for the unit but if it was moded it would work very well)

Moddb.com

Edited by: FeuerAegis

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Kane's Life Is Eternal

playmsbk
playmsbk 21st Special Nod Division
Jan 9 2011 Anchor

u could make both fast and highly explosive (maybe stealthed too), but controlable by the player. the downside would be that it has really paper armor and dies instantly by a small handful of bullets.

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FIGHT FOR THE BROTHERHOOD, DIE FOR KANE!

Jan 9 2011 Anchor

I think stealth would be overkill just make it to fast for defenses to track. Also I think it should explode if killed regardless of how it died (just another balancer). Overall it could be maid to fit the Nod theme very well.

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Kane's Life Is Eternal

Smallchange
Smallchange GDI, 101st Airborn Division, Firehawk Pilot
Jan 9 2011 Anchor

yes i agree with you firestorm

Jan 10 2011 Anchor

Now to talk about its launch and cost. I think it should launch from the tech center (if I remember the original did) and be selected with a support power (like the planet killer mothership) That leaves cost. How much for a mini super weapon? Also any alternate launch ideas?

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Kane's Life Is Eternal

playmsbk
playmsbk 21st Special Nod Division
Jan 10 2011 Anchor

they could be used just like planet killers, just that tey detonate other than shoot. i believe they should be normal speed bu stealthed, imo it'd cause some trouble to the game.

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FIGHT FOR THE BROTHERHOOD, DIE FOR KANE!

Jan 10 2011 Anchor

In there original they were fast but not stealthed. all base defenses have stealth detection so it would be useless if normal speed because it would get blown up before it reached the target. So it would need to be fast to get past defenses to detonate

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Kane's Life Is Eternal

playmsbk
playmsbk 21st Special Nod Division
Jan 11 2011 Anchor

yeah, but a big number of defences in TW hit targets no matter how fast they are (laser turret) and would cause trouble.

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FIGHT FOR THE BROTHERHOOD, DIE FOR KANE!

Jan 11 2011 Anchor

All base defenses detect stealth, so it would have little point in stealth. Another alternative is armor so it can withstand basic defense fire or just not make it invulnerable like the original. I do not like any of the other ideas than making it faster than the defenses can track it. It would need a counter in all factions though. maybe make stealth the nod counter but I have no idea for GDI and Scrin

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Kane's Life Is Eternal

playmsbk
playmsbk 21st Special Nod Division
Jan 11 2011 Anchor

scrin have the planet killer so i suppose they dont need such thing. that technology would also be primitive as hell for scrin cause it needs someone to suicide.

but base defences cant detect stealth to all of their range, but only part of it. it should also be fast to evade defenders quickly, but i still support stealth.

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FIGHT FOR THE BROTHERHOOD, DIE FOR KANE!

GoldenArbiter
GoldenArbiter Proud servant of Kane
Feb 17 2011 Anchor

i vote no to the hunter killer. i always hated those things in tib sun...

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"Before enlightenment: Chop wood, fetch water. After enlightenment: Chop wood, fetch water." -zen proverb

Feb 18 2011 Anchor

I will also vote no. Anyway, there is already enought offencive support powers imo.

Mar 14 2011 Anchor

If a "modified drone" with detonate ability can replace fanatics, then it will be a nice replacement. IMHO fanatics are too GLA and they don't fit well in Nod arsenal.

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Brotherhood, Unity, Peace.

playmsbk
playmsbk 21st Special Nod Division
Mar 14 2011 Anchor

I think a drone would not fit the Nod arsenal. Nod doesnt use hovers and other stuff and it's just plain stupidness creating an expemsive robot thing for pure suicide missions while you can have hundreds of thousands of people who can become "martyrs".

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FIGHT FOR THE BROTHERHOOD, DIE FOR KANE!

Mar 14 2011 Anchor

Not expensive nor hover, wasn't intended in the previous reply. Sorry for my bad English. Just a flying guided bomb that avoids ground attacks. As side effect can release a small EMP discharge to slow down enemy (not stop like buggy) vehicles and turn off structures. This could be the Nod response to Gdi shockwave granades. In this way you can get 2 TS unit in once, the limpet drone and a new version of hunter seeker.

Edited by: FortressMaximus

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Brotherhood, Unity, Peace.

playmsbk
playmsbk 21st Special Nod Division
Mar 14 2011 Anchor

You should have explained what you meant by "modified drone". Now you did and I kind of like your idea.

Nah, your English aren't bad.

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FIGHT FOR THE BROTHERHOOD, DIE FOR KANE!

GoldenArbiter
GoldenArbiter Proud servant of Kane
Mar 14 2011 Anchor

playmsbk wrote: Nah, your English aren't bad.


i see what you did there...

anyways, i guess im alright with the idea so long as it can be shot down....

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"Before enlightenment: Chop wood, fetch water. After enlightenment: Chop wood, fetch water." -zen proverb

Mar 14 2011 Anchor

Off course it can!

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Brotherhood, Unity, Peace.

Mar 14 2011 Anchor

Honestly, I have always found the Hunter-Seeker tool, on TS, pretty lame. Come on. It could be fine to be used as an alternative for the suicide-bombers, but not as a superweapon.

Mar 15 2011 Anchor

Indeed, this is what I meant.

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Brotherhood, Unity, Peace.

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