All of the thanks to goes to Carnius for a great mod, I am thankful that you are kind enough to make this for me and the rest of the CNC community, without caring about any kind of pay or reimbersment. I and, I believe the rest of the CNC community really just want to say, THANKS CARNIUS! and thank you for coming to TEF.

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Because of GDI's Dropship Command (Groups : Tiberium Essence Fans : Forum : Scrin Ideas : Because of GDI's Dropship Command) Locked
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Smallchange
Smallchange GDI, 101st Airborn Division, Firehawk Pilot
Apr 29 2011, 6:00pm Anchor

Because of GDI's Dropship Command, Scrin needs some reinforcement abilities as well...

#1 Harvest Force: 1 Annihilator, 2 Devourers-----$5000
#2 Invasion Force: 1 PAC, 1 Devastator-----$4500
#3 Exploring Force: 2 Seeker, 2 Razorbacks-----$2500
#4 Corruption Force: 1 Corruptor, 1 Defiler-----$2500

thesee would be teleport to in front of the signal transmitter.

me and playmsbk thought of these

Edited by: Smallchange

TheFinnishGuy
TheFinnishGuy Orca Pilot
Apr 29 2011, 6:15pm Anchor

Remember that scrin already got their still growing air fleet that can rip anything appart, and other unique support powers like the wormhole. Instead of gettin new troops, teleport some that are forgoten somwhere.

playmsbk
playmsbk 21st Special Nod Division
Apr 30 2011, 6:48am Anchor

The idea is to have some powers of last resort.

Ex. There's a Commando ripping your base apart,  you can't wait 'till you have an AP defense up and don't have any available units anywhere on the map (happens to me a lot), so you call an Exploring Force abd save the day. Also GDI has lots of reinforcements powers and the most versatile army in the game, and it's unfair for GDI being able to save itself from some small attack force while the others are doomed to die by infiltrators.

--

FIGHT FOR THE BROTHERHOOD, DIE FOR KANE!

GooberTrooper
GooberTrooper Nod Global Operations Commander
Apr 30 2011, 1:49pm Anchor
playmsbk wrote:The idea is to have some powers of last resort.

Ex. There's a Commando ripping your base apart,  you can't wait 'till you have an AP defense up and don't have any available units anywhere on the map (happens to me a lot), so you call an Exploring Force abd save the day. Also GDI has lots of reinforcements powers and the most versatile army in the game, and it's unfair for GDI being able to save itself from some small attack force while the others are doomed to die by infiltrators.


That is why you get Buzzer Hives.

--

"War is timeless, and so are we."~ Forgotten Tick Tank

Smallchange
Smallchange GDI, 101st Airborn Division, Firehawk Pilot
Apr 30 2011, 1:55pm Anchor
GooberTrooper wrote:
playmsbk wrote:The idea is to have some powers of last resort.

Ex. There's a Commando ripping your base apart,  you can't wait 'till you have an AP defense up and don't have any available units anywhere on the map (happens to me a lot), so you call an Exploring Force abd save the day. Also GDI has lots of reinforcements powers and the most versatile army in the game, and it's unfair for GDI being able to save itself from some small attack force while the others are doomed to die by infiltrators.


That is why you get Buzzer Hives.


they take time to build... and alot of time they are a major fail against commandos cuz the commando can just shoot the buzzer and destroy the hive before new buzzers spawn...

GooberTrooper
GooberTrooper Nod Global Operations Commander
Apr 30 2011, 5:09pm Anchor
Smallchange wrote:
GooberTrooper wrote:
playmsbk wrote:The idea is to have some powers of last resort.

Ex. There's a Commando ripping your base apart,  you can't wait 'till you have an AP defense up and don't have any available units anywhere on the map (happens to me a lot), so you call an Exploring Force abd save the day. Also GDI has lots of reinforcements powers and the most versatile army in the game, and it's unfair for GDI being able to save itself from some small attack force while the others are doomed to die by infiltrators.


That is why you get Buzzer Hives.


they take time to build... and alot of time they are a major fail against commandos cuz the commando can just shoot the buzzer and destroy the hive before new buzzers spawn...


Thats why you build them before the commando shows up, and build enough to stop the commando. Through enough bodies against something and its bound to fall.

--

"War is timeless, and so are we."~ Forgotten Tick Tank

Smallchange
Smallchange GDI, 101st Airborn Division, Firehawk Pilot
Apr 30 2011, 6:23pm Anchor
GooberTrooper wrote:
Smallchange wrote:
GooberTrooper wrote:
playmsbk wrote:The idea is to have some powers of last resort.

Ex. There's a Commando ripping your base apart,  you can't wait 'till you have an AP defense up and don't have any available units anywhere on the map (happens to me a lot), so you call an Exploring Force abd save the day. Also GDI has lots of reinforcements powers and the most versatile army in the game, and it's unfair for GDI being able to save itself from some small attack force while the others are doomed to die by infiltrators.


That is why you get Buzzer Hives.


they take time to build... and alot of time they are a major fail against commandos cuz the commando can just shoot the buzzer and destroy the hive before new buzzers spawn...


Thats why you build them before the commando shows up, and build enough to stop the commando. Through enough bodies against something and its bound to fall.


what if they used a mammoth tank to destroy your buzzer hives :P

GooberTrooper
GooberTrooper Nod Global Operations Commander
Apr 30 2011, 10:24pm Anchor

Then you'd be jizzing your pants about the mammy not the commando.

(You should have a PAC somewhere. :P)

--

"War is timeless, and so are we."~ Forgotten Tick Tank

Smallchange
Smallchange GDI, 101st Airborn Division, Firehawk Pilot
Apr 30 2011, 11:55pm Anchor
GooberTrooper wrote:Then you'd be jizzing your pants about the mammy not the commando.

(You should have a PAC somewhere. :P)


.... maybe you just barely killed the mammy with a disetigrator rush... then commando destroys base unless you call upon reinforcements via signal transmitter...

playmsbk
playmsbk 21st Special Nod Division
May 1 2011, 5:42am Anchor

There are lost of scenarios with that.
1) You tried a rush strategy, in such strategies you never build defenses cause you need all the cash to build armies.
2) You had all your Reactors lost to some support power.
3) The Commando found a way in your base using his jumpjet.
4) You never expected the enemy to send infantry.
etc.

Also having random units around is not an answer for a solution to being pwned by a Commando.

--

FIGHT FOR THE BROTHERHOOD, DIE FOR KANE!

Smallchange
Smallchange GDI, 101st Airborn Division, Firehawk Pilot
May 1 2011, 11:02am Anchor
playmsbk wrote:
Also having random units around is not an answer for a solution to being pwned by a Commando.

yeah cuz if you have a bunch of random stuff setting around (eg. buzzers/disetigrators) you are just going to help make him heroic...

GooberTrooper
GooberTrooper Nod Global Operations Commander
May 1 2011, 1:26pm Anchor

You could use the swarm support power on him. :P

Edited by: GooberTrooper

--

"War is timeless, and so are we."~ Forgotten Tick Tank

playmsbk
playmsbk 21st Special Nod Division
May 1 2011, 2:04pm Anchor

Do you see for yourself, reinforcements powers are needed to save you at the last time. At this scenario you can use the Buzzer support on him, but it could as well be 10 Devil's Tongues rampaging in your base.

--

FIGHT FOR THE BROTHERHOOD, DIE FOR KANE!

Smallchange
Smallchange GDI, 101st Airborn Division, Firehawk Pilot
May 1 2011, 4:22pm Anchor
playmsbk wrote:Do you see for yourself, reinforcements powers are needed to save you at the last time. At this scenario you can use the Buzzer support on him, but it could as well be 10 Devil's Tongues rampaging in your base.

yeah what he said

GoldenArbiter
GoldenArbiter Proud servant of Kane
May 5 2011, 6:19pm Anchor

Maybe... An air unit?

--

"Before enlightenment: Chop wood, fetch water. After enlightenment: Chop wood, fetch water." -zen proverb

Smallchange
Smallchange GDI, 101st Airborn Division, Firehawk Pilot
May 5 2011, 7:25pm Anchor

-_- can you stop fighting my idea XD

GoldenArbiter
GoldenArbiter Proud servant of Kane
May 6 2011, 7:28am Anchor

I'm for your idea. And what i said can be taken like, 8 different ways...
First off, buzzers can't do shit vs an air unit.
Second, scrin should get air reinforcements, because their navy is awesome. 
Third, well, the rest are against... But I am for!

--

"Before enlightenment: Chop wood, fetch water. After enlightenment: Chop wood, fetch water." -zen proverb

Smallchange
Smallchange GDI, 101st Airborn Division, Firehawk Pilot
May 6 2011, 12:41pm Anchor
GoldenArbiter wrote:I'm for your idea. And what i said can be taken like, 8 different ways...
First off, buzzers can't do shit vs an air unit.
Second, scrin should get air reinforcements, because their navy is awesome. 
Third, well, the rest are against... But I am for!

good...i think....

:D

GoldenArbiter
GoldenArbiter Proud servant of Kane
May 6 2011, 5:20pm Anchor

yes, good.

--

"Before enlightenment: Chop wood, fetch water. After enlightenment: Chop wood, fetch water." -zen proverb

Smallchange
Smallchange GDI, 101st Airborn Division, Firehawk Pilot
May 6 2011, 6:58pm Anchor
GoldenArbiter wrote:yes, good.

YAY...  XD

May 27 2011, 5:06pm Anchor

It sounds logical.Even NOD have some reinforcements powers,and Scrin just Lightining edges and Buzzer swarms.Since Scrin have no tranport unit until Ravager Gunship the flying scrin APC will be here,some reinforcement power for Scrin can be nice.They will probably be imported like Buzzer swarm.(transport beam animation).Also it could form nice combo with Vibration scan I think.I am for Exploring and Corruption force.To transport mighty Scrin warships whenewer you want, already with rank 2 sounds OP.I would also do a Drop pod of Stalwarts.

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