Welcome to the "Single Player Modders Group". This group is for developers or anyone who wants to add their single player content to the group. If it has to do with single player we want it! Feel free to link your single player downloads, mods, addons, ect to this group. Anyone is allowed to join the group but members who show no progress with anything single player related will be taken off the group. The main members in this group are Leon "SPYmaps" Brinkmann, Baltic Forever, cubedude89, and TB Biggs. We love to make single player mods! Check them out. Our team has made many mods for many games including Half life 2, Quake 2, Soldier of Fortune 2, Call of Duty 1+2, Prey, and soon to be Crysis. If you like making single player mods, Feel free to join the group to show your support for the single player modding community. Check out all our Hl2 (ep1+ep2) sp-mod, or sp-mappacks and mods for a lot of other fpshooter games! Thanks and Happy Gaming!
For three weeks, we have not stopped working on the import and export of items that we model. Now all settings are done and we could finally create the first objects.
Posted by Lenox47 on Mar 31st, 2013
It has not been easy but we finally succeeded. It was time ... After 3 weeks, we finally found the right settings among the software we use. The biggest problem was the textures.
But it is now only memories. It is therefore with great pleasure that we share today our first definitive elements :
Regarding vegetation, the tests are successful and the effects stand out well. You will see in a future video that vegetation is moving.
Regarding optimization, there is still work, but we touch the goal. Anyway, we are now more productive, which is good news for the project. In addition, we should have our first artworks next month, which is also very good news for us too, because without visual support, it's difficult to establish levels.
Also, we finally defined the first 5 levels of the game, however, after some thought, I decided not to disclose all the same time. So I will give you the themes one by one, over the upcoming articles. And as I'm not so wicked I already give you the theme of the level on which we will work first :
A wheat field in broad daylight...