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Post news Report content RSS feed Update on the progress - early July 2014

A little update about the progress of the mod during the last weeks.

Posted by echuu on Jul 8th, 2014

Hello folks!

We are approaching the mid-July, and I can tell you that the progress has been good. We have recently finished the Folk of Bór, Folk of Ulfang, House of Haleth, House of Bëor (just a few details to rework) and Milner is currently finishing the House of Hador as I write these lines.

Most of these factions have not been previewed yet, but you find a picture of the Folk of Bór here:

Folk of Bór:

Folk of Bór

And another of the Folk of Marach, a branch of the House of Hador, men who stayed in Middle-earth while most of their people went into Beleriand and became the House of Hador. They are the ancestors of the Rohirrim. It's one of the many many regional units that will be in the final version.

Folk of Marach:

Folk of Marach

Here is too the King Naugladur of the Dwarves of Nogrod:

King Naugladur:

King Naugladur of Nogrod (2)

The next update will be the second part of the Kingdom of Doriath's preview, including pictures of Dior Eluchíl, Celeborn and other characters and units.

Next of the development:

When the House of Hador will be finished, we will work at 100% on the campaign, or maybe rework somehow the Dwarven factions, while Algaman will continue the work on Angband and Orcish factions. Then all factions will be finished.

I can't tell you many things about the campaign, just know that it will include great details about the lore (geography, history of the provinces, climats, peoples who live in specific regions, etc).

The gameplay will be quite unique and different from many other mods. For example, every region will have 1 capital city, 1 or 2 forts/fortresses and a few minor towns. Obviously, the real amount will depend on the population of the regions and will be as much lore accurate as possible.

We will add settlements/regions attested by the lore, and invent new ones when needed using Tolkien's languages and topographic names.

Graphic Addon:

We are also planning to create some kind of Graphic Enhancement addon, which will be available as a option for people with recent PCs. You can see one of the first tries on the picture of King Naugladur above. If you people can provide us any advices or tips about such Graphic addon (ENB series, Sweetfx, Postfx, new shaders) that could work with an engine such old as Rome: Total War, PLEASE, send me a PM. Any help is always welcome!

Stay tuned for next updates, and spread the word!

Post comment Comments
dawnstorme Jul 8 2014 says:

I applaud you...keep up the great work...

+4 votes     reply to comment
echuu Author
echuu Jul 8 2014 replied:

Thank you, we will do our possible!

+2 votes   reply to comment
Malus61 Jul 8 2014 says:

You make a great work!!!

+3 votes     reply to comment
JadakaMDB Jul 12 2014 says:

can i have hurin as general whould be great

+1 vote     reply to comment
Bercor Jul 12 2014 replied:

Yes you can!

+2 votes     reply to comment
MilnerTW Jul 13 2014 says:

Hurin will be available as general of House of Hador when he appear in Quenta Silmarillion, as other characters...Huor, Tuor, Turin, Beren...not in the start of the game.

+1 vote     reply to comment
Guest Aug 1 2014 says:

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MilnerTW Aug 3 2014 replied:


+1 vote     reply to comment
sefalotr Aug 16 2014 says:

Omg!! My dream becoming reality. You guys are awesome i can't wait to see this and iwish to help you but i haven't any experiments about making mods.

+2 votes     reply to comment
sefalotr Oct 29 2014 says:

Come on guys.. Let us know any progress. I will die here :D

+1 vote     reply to comment
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Feb 18, 2011
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