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Killer's skill mapping
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Merhunes Author
Merhunes Aug 24 2010 says:

please all , give me an opinion about those screen, I would learn more so please give me a critical opinion...
(and sorry for my english , I hope you understand what I say )

+2 votes   reply to comment
L0K Sep 29 2010 says:

Looks pretty, but too pretty. Inland standing bodies of water are more murky>

I also think the murky look will look much better with the theme you have here :)

+2 votes     reply to comment
@uToPL@y Jan 25 2011 replied:

Dunno, with as much ripple that's in the water it doesn't really look like that is standing water does it? although with the added small waterfall, it would at least seem that it should have a bit of murkiness from so much water movement! Hard to say unless you had a soil sample! Sandy loom - not murky, clay base - murky.

+1 vote     reply to comment
Merhunes Author
Merhunes Oct 8 2010 says:

Thank's for your comment. I remember that for my future scene .

+1 vote   reply to comment
@uToPL@y Jan 25 2011 says:

I'm not real familiar with the Cry2 engine capabilities, if that's what your using - but I thought it was able to generate the needed blends for shadows from map elements across reflections on water?
As the pylons don't seem to have accurate shadows! Or even a slight break in the reflections, aside from that though - very nice work, and the rainbow effect on the waterfall! nice touch.

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Aug 19th, 2010
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