Are you a Level Designer? Are you looking for help/support or other level designers? Then this is the group for you! Doesn't matter what you map for, if your a beginner or a professional this is the group for you.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS Killer's skill mapping (view original)
Killer's skill mapping
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Merhunes Author
Merhunes - - 25 comments

please all , give me an opinion about those screen, I would learn more so please give me a critical opinion...
(and sorry for my english , I hope you understand what I say )

Reply Good karma+2 votes
L0K
L0K - - 268 comments

Looks pretty, but too pretty. Inland standing bodies of water are more murky> Stockazoo.com

I also think the murky look will look much better with the theme you have here :)

Reply Good karma Bad karma+2 votes
@uToPL@y
@uToPL@y - - 31 comments

Dunno, with as much ripple that's in the water it doesn't really look like that is standing water does it? although with the added small waterfall, it would at least seem that it should have a bit of murkiness from so much water movement! Hard to say unless you had a soil sample! Sandy loom - not murky, clay base - murky.

Reply Good karma Bad karma+1 vote
Merhunes Author
Merhunes - - 25 comments

Thank's for your comment. I remember that for my future scene .

Reply Good karma+1 vote
@uToPL@y
@uToPL@y - - 31 comments

I'm not real familiar with the Cry2 engine capabilities, if that's what your using - but I thought it was able to generate the needed blends for shadows from map elements across reflections on water?
As the pylons don't seem to have accurate shadows! Or even a slight break in the reflections, aside from that though - very nice work, and the rainbow effect on the waterfall! nice touch.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: