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Rogue Space || Episode 5: Novel Ideas
INT

Rogue Space || Episode 5: Novel Ideas

INT 0 comments

Debbie, Jango, and Jacob are joined by Brian Olszewski – Starboard Games LLC’s Creative Development Lead – as they come together to discuss comic...

OGAT - Update 75.21 - Map Editor is out!
Of Guards And Thieves

OGAT - Update 75.21 - Map Editor is out!

Of Guards And Thieves 0 comments

Finally the Map Editor v.1 is available for everyone! It took us a lot of time and a huge amount of work but it's a really important addition to the game...

Deadly Walkers: The Features
Deadly Walkers

Deadly Walkers: The Features

Deadly Walkers 0 comments

The features of Deadly Walkers, the FPS Zombie Game that will be released in 2015 by Animantz and Dysotek.

Gameplay Details
Huenison

Gameplay Details

Huenison 0 comments

This feature details the various elements and mechanisms of the gameplay.

Things you wanted to know about UFHO2 but never dared to ask
UFHO2

Things you wanted to know about UFHO2 but never dared to ask

UFHO2 1 comment

People tend not to understand UFHO2 at first sight. In this small article we take some time to explain it in full. Images included for the lazy ones! :)

2D is not 3D (in case you missed that)
UFHO2

2D is not 3D (in case you missed that)

UFHO2 0 comments

Today we want to talk about the switch of UFHO2 from 2D to 3D. I was convinced that it was an easy change - and in terms of the overall work involved...

11 Improvements for your brainstorm

11 Improvements for your brainstorm

Feature 5 comments

The idea of this post is to guarantee that your points come, because you will be needing them for the rest of your life if you wish to continue following...

6 steps to play with player's mind
The Amazing Goblin's Workshop

6 steps to play with player's mind

The Amazing Goblin's Workshop 4 comments

This is a list of 6 mental motivators for human brains, created with the objective of pleasuring and motivating people to take action and to work on life-related...

What a game designer needs to know?
The Amazing Goblin's Workshop

What a game designer needs to know?

The Amazing Goblin's Workshop 1 comment

Many abilities can be useful for a game designer, some of them we can’t even imagine. I can give as an example the study about typography that Jobs...

The 57th Parallel Interview: Dave Lindsay
City of Steam: Arkadia

The 57th Parallel Interview: Dave Lindsay

City of Steam: Arkadia 0 comments

Another interview about the lead designer of City of Steam, check it out!!

City Of Steam: David Lindsay Exclusive Interview
City of Steam: Arkadia

City Of Steam: David Lindsay Exclusive Interview

City of Steam: Arkadia 2 comments

David Lindasy, lead designer of City of Steam, talked about the steampunk world in his mind.

Game Feature # 4

Game Feature # 4

Feature 1 comment

One of the best feature of Digmaan: The Aftermath that players/gamers will surely love.

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