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Leveling, Objectives, and Playtests. Aw yeah!
Abatron

Leveling, Objectives, and Playtests. Aw yeah!

Abatron 0 comments

create stronger units by leveling up your buildings. get into the game quickly and easily with simple objectives. And of course, sign up to play the Alpha...

It's like a whole new game...
Checkmate

It's like a whole new game...

Checkmate 0 comments

I've changed the shadows, added some saturation and now the game looks like something completely different. But it looks really cool now!

Frank Brittain - Beyond Flesh and Blood
Beyond Flesh and Blood

Frank Brittain - Beyond Flesh and Blood

Beyond Flesh and Blood 0 comments

His own squad, many operational ground troops and even UGR Officers of higher rank often look to Frank for leadership.

Kinetic - Kickstarter
KINETIK

Kinetic - Kickstarter

KINETIK 1 comment

Many thanks to Samit Sarkar and the rest of the folks at Polygon for their great feature on Hero Machine Studios and how they are using KINETIK to prove...

Pigsodus - What? Who? Why?
Pigsodus

Pigsodus - What? Who? Why?

Pigsodus 0 comments

About the motivation to make our first indie game - Pigsodus. On what we loved in 90's games and why the main character of Pigsodus is a pig.

Nomadic Journals #2 - Blending Biomes, Adding Particle Flair
Planet Nomads

Nomadic Journals #2 - Blending Biomes, Adding Particle Flair

Planet Nomads 6 comments

Planet Nomads is getting livelier each day. Watch the latest additions to the upcoming space survival space sandbox game that puts together building...

MIRVIN the Terminal AI - Developer Diary 9
Terminal Conflict

MIRVIN the Terminal AI - Developer Diary 9

Terminal Conflict 0 comments

Afraid of murderous AIs wiping us all out? Meet the voice of MIRVIN! Today's episode features talented composer and voice actor James Spence joining us...

My Friend Pedro: Blood Bullets Bananas - DevLog #16
My Friend Pedro: Blood Bullets Bananas

My Friend Pedro: Blood Bullets Bananas - DevLog #16

My Friend Pedro: Blood Bullets Bananas 1 comment

He ramps off the car with his motorcycle. What happens next you won't believe!

#Brexit #Submerge
Submerge

#Brexit #Submerge

Submerge 0 comments

The #Brexit will have impact to numerous industrial sectors including the games development. Accordingly it will have impact to the Submerge Development.

Sunk your Fleet - Developer Diary 8
Terminal Conflict

Sunk your Fleet - Developer Diary 8

Terminal Conflict 0 comments

Margaret Thatcher was a no nonsense leader when it came to naval power. By introducing fleets, we’ve made the crucial naval posturing of the Cold War...

Theater of Operations - Developer Diary 7
Terminal Conflict

Theater of Operations - Developer Diary 7

Terminal Conflict 0 comments

Theater of operations - The term of a general or fancy talk of the brass with little meaning? Let’s kick of today’s developer diary and find out!

2016.06.27 Boss 101, Debug Rooms and Bosses
Boss 101

2016.06.27 Boss 101, Debug Rooms and Bosses

Boss 101 0 comments

Bosses and enemies in the game have tons of animations and abilities to test. Come check out how things work in-game as we test specific bosses on specific...

LBKR - Beneath the surface, and Linux Support
Loot Burn Kill Repeat

LBKR - Beneath the surface, and Linux Support

Loot Burn Kill Repeat 3 comments

Pre-release update on upcoming version 4.210 of LBKR. Lots of new content, mysteries and some wrap-up of what's beneath the surface, plans for the future...

Braaains - Iggy: Zombie A-Pug-Alypse

Braaains - Iggy: Zombie A-Pug-Alypse

News 0 comments

We've finally finished our game after a year of hard work.

Judgment: Apocalypse Survival Simulation - Update 27: Alpha 7 released
Judgment: Apocalypse Survival Simulation

Judgment: Apocalypse Survival Simulation - Update 27: Alpha 7 released

Judgment: Apocalypse Survival Simulation 2 comments

One of the aspects that makes Judgment: Apocalypse Survival Simulation unique in the world of colony management/simulation games, is that it was always...

Jaggy Battles Beta 6 Patchnotes
Jaggy Battles Beta

Jaggy Battles Beta 6 Patchnotes

Jaggy Battles Beta 0 comments

Beta version 6 finishes up a whole new enemy tier as well as adds new achievements and balance changes!

In game menu and Covers - Rise of Titans
Rise of Titans

In game menu and Covers - Rise of Titans

Rise of Titans 3 comments

We're few and small indie dev but we want to make big things. And one thing we want gamers to remember us is for our in game menus. They're like a journey...

Buck is Now on Kickstarter!
Buck

Buck is Now on Kickstarter!

Buck 1 comment

Buck is finally back on Kickstarter! Playable demo now available on Steam.

Galactic Fighters On Greenlight
Galactic Fighters

Galactic Fighters On Greenlight

Galactic Fighters 0 comments

We are proud to present Galactic Fighters a space-shooter arcade made up of 13 levels. If you like retro and hard games that's perfect for you!

Father's Island Steam Release!

Father's Island Steam Release!

GameGuru 0 comments

Long hours, weeks and months of hard work are behind us. But today, we launch on steam!

2016.06.20 Boss 101, Polishing a Boss Weapon
Boss 101

2016.06.20 Boss 101, Polishing a Boss Weapon

Boss 101 0 comments

Did you know there are over ONE HUNDRED MILLION combinations of bosses possible? Neither did we, until we did the math. Today we are taking a look at...

Rise of Titans
Rise of Titans

Rise of Titans

Rise of Titans 2 comments

Rise of Titans it's an online PC card game with an interactive 3D board. We've planned to launch a closed beta on the second semester of this year. For...

Battle Splash Dev Update #016 - Medieval Citadel and Concept render
Battle Splash

Battle Splash Dev Update #016 - Medieval Citadel and Concept render

Battle Splash 3 comments

New in-game screenshots of our Work-in-Progress map Medieval Citadel, and never-seen-before concept render of our character, Trianga Polyga.

We have a new code
The Earth's Guy

We have a new code

The Earth's Guy 0 comments

Hey everyone! I’ve been working on a new code, because I realized that it was really unstructured, difficulting new implementations. So to progress...

Development Blog #2
Battle Of The Realms

Development Blog #2

Battle Of The Realms 0 comments

Development blog #2 explaining current progress and what to expect in future updates!

Proxyndic Milestone Update v0.35
Proxyndic

Proxyndic Milestone Update v0.35

Proxyndic 1 comment

Proxyndic Milestone Update v0.35. Many new features and bug-fixes!

DEATH SCREAM! I mean... Screen...
Abatron

DEATH SCREAM! I mean... Screen...

Abatron 2 comments

We are updating everything under the sun trying to get Abatron ready for playtests. That includes UI designs! Take a look at what we've been playing around...

Development Update 3# Transformations and Menus
The Gragons

Development Update 3# Transformations and Menus

The Gragons 2 comments

We are here to show you what we did this month. We made lots of systems and improvements such as new menus, 3D interaction with the menus, transformations...

Logo Redesign and Kickstarter Branding : SUPER MEGA BEST CAT ADVENTURES!
SUPER MEGA BEST CAT ADVENTURES

Logo Redesign and Kickstarter Branding : SUPER MEGA BEST CAT ADVENTURES!

SUPER MEGA BEST CAT ADVENTURES 0 comments

Exploring the iterative process I apply to my Kickstarter assets, and revealing my new game logo!

Game Update v1.0.5 Final

Game Update v1.0.5 Final

News 0 comments

In this article you can see the changes that has been made in the InEnemy Sight.