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Flight Mechanics
Remnant

Flight Mechanics

Remnant

In this brief visual primer, I'll cover the basics of the flight mechanics used in Remnant.

Dev diary #1: Few months in Early Access
Blazing Beaks

Dev diary #1: Few months in Early Access

Blazing Beaks

Blazing Beaks has now been in Early Access for few months. We will overview in depth our progress during this period.

Granola Bars, Bleeding
Lilith

Granola Bars, Bleeding

Lilith

*Psst* Over here. No, here, in the Fizzberry shrub. Ah, there you are. Chay ho.

April 2018 Update - Flora and Farming
King under the Mountain

April 2018 Update - Flora and Farming

King under the Mountain

Monthly dev update for King under the Mountain - a simulation-based strategy game inspired by Dwarf Fortress, The Settlers and Prison Architect. This...

This is how our game has changed since we started working on it - Phobos Vector Prime
Phobos Vector Prime

This is how our game has changed since we started working on it - Phobos Vector Prime

Phobos Vector Prime

Graphics, mechanics, UI, enemies... Discover how our video game has changed in this video in which we compared Phobos Vector Prime's before and after.

2018.04.23 Zazmo Arcade Weekly Update 4/23

2018.04.23 Zazmo Arcade Weekly Update 4/23

News

Not a whole lot to report. We had a busy week with game submission BUT we do want to add we are prepping for our Xbox One console release as well we our...

Astrox Imperium DEVLOG 24 'Behind the Scene'
Astrox Imperium

Astrox Imperium DEVLOG 24 'Behind the Scene'

Astrox Imperium

Take a look behind the scenes at the development of Astrox Imperium in Unity 5.

update
Sense - 不祥的预感 : A Cyberpunk Ghost Story

update

Sense - 不祥的预感 : A Cyberpunk Ghost Story

An update on our progress towards demo 2.0, and info regarding the coming relaunch!

Pre-Alpha Devlog 14 - Tutorial Island
City Of Freeroam

Pre-Alpha Devlog 14 - Tutorial Island

City Of Freeroam

This weeks devlog contains some new additions to Freeroam and also many bug fixes.

Cold.Shell Dev blog #1 - Demo
Cold.Shell

Cold.Shell Dev blog #1 - Demo

Cold.Shell

Demo link inside! Also, progress on improving the overall look and feel during preparing the demo.

Neon Tail - Devlog 03
Neon Tail

Neon Tail - Devlog 03

Neon Tail

*Writing the game's designs, designing workflows, testings, modeling props, adding small animations, writing editor tools, and tweaking small changes...

Dev blog #4. Damage control
Naval Hurricane

Dev blog #4. Damage control

Naval Hurricane 2 comments

Quick overview of damage control system in Naval Hurricane game.

Anuchard: devlog ~11 - Orchard the Making
Anuchard

Anuchard: devlog ~11 - Orchard the Making

Anuchard

Anuchard's devlog 11 covers about the making the hometown village, called "the Orchard".

Tutorial Gameplay
Lunar Soil

Tutorial Gameplay

Lunar Soil

When you have created your alias, and finished the personality test you will be able to go through a tutorial (you can of course skip it as well), learning...

DASH - Low-res 2d Platformer Creation Tool [Update #020: Player Ghost & More Crates]
DASH (Danger Action Speed Hero)

DASH - Low-res 2d Platformer Creation Tool [Update #020: Player Ghost & More Crates]

DASH (Danger Action Speed Hero)

Jake takes a look at the player ghosts and some more crates! DASH is a new low-res and 2D platformer creation kit being developed by Copenhagen-based...

Into The Deep Devlog #2 - Transitions, explosions and more!
Into The Deep

Into The Deep Devlog #2 - Transitions, explosions and more!

Into The Deep

I show off my latest work on camera transitions and some explosions I did for the ship's weapons

Cubesnake available on Google Play and App Store
Cubesnake

Cubesnake available on Google Play and App Store

Cubesnake

Cubesnake is now available FREE on Google Play and App Store. Download it now!

The online On Cibos
CIBOS

The online On Cibos

CIBOS

Hey everyone, we are working on the online of Cibos our crazy arcade-brawler and it's starting to work!!!!

Lantern of Worlds - Enchanted Island Update!
Lantern of Worlds

Lantern of Worlds - Enchanted Island Update!

Lantern of Worlds

The game "Lantern of Worlds" has been updated with a new enchanted island!

Release! Steam + Itch.io
Ceress and Orea

Release! Steam + Itch.io

Ceress and Orea

Ceress and Orea released on steam and itchio a couple of hours ago!

Gravity Shots - Here's how our first week went.
Gravity Shots

Gravity Shots - Here's how our first week went.

Gravity Shots

Here are the results of our first week in the App Store and on Google Play.

Space Scavenger - Building your ship, new enemies and repairing
Space Scavenger

Space Scavenger - Building your ship, new enemies and repairing

Space Scavenger

Our third dev diary for Space Scavenger is here! This time we show off the main ship building mode, some new enemies and more! Come join us on our journey...

Dungeonis complete and available for play!
Dungeonis

Dungeonis complete and available for play!

Dungeonis 1 comment

For today's news I am happy to announce I finished my game a few days back. The bad news is there is a lot of polish to be done graphic wise, but the...

MarZ Rising - April Update
MARZ RISING

MarZ Rising - April Update

MARZ RISING

We’ve cooked another new and shiny update with some tasty ingredients, new stuff and – a surprise! Since the last update we’ve been quite busy reworking...

Transitions and polish
The Pedestrian

Transitions and polish

The Pedestrian

We discuss our progress for the month of April and some screenshots and whatnot.

Introduction to ZombieThon
ZombieThon

Introduction to ZombieThon

ZombieThon

ZombieThon is an arcade shoot ‘em up, with the goal of each mission being to survive as long as possible and to use any means to do so.

Hive Quest game dev diary - Why & How?
Hive Quest

Hive Quest game dev diary - Why & How?

Hive Quest

Uncanny Adventure & Ancient Magic Deep in the Wild Woods!

Last Regiment Dev Blog #27 - New Factions, Balancing Issues, and Marketing Plans
Last Regiment

Last Regiment Dev Blog #27 - New Factions, Balancing Issues, and Marketing Plans

Last Regiment

Aside from doing a mathematical balancing of the units' stats, we also have to make the subjective decision of what we think their powers and abilities...

When Bricks Come to Life: Targets
Doughlings: Arcade

When Bricks Come to Life: Targets

Doughlings: Arcade

This week we want to to give you an insight look into the targets and the design approaches behind it. Let’s begin.

Robothorium Devlog: The Chip and crafting
Robothorium: Tactical Revolution (RPG / Strategy)

Robothorium Devlog: The Chip and crafting

Robothorium: Tactical Revolution (RPG / Strategy)

Welcome to our 12th devlog article about our upcoming tactical RPG, Robothorium. Today we talk about the last faction ”The Chip” and crafting.

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