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Hi! I’m happy, that my project has found recognition! Thanks! But unfortunately I get ill, but I try to do my best! Tomorow ist the arraving of „Assassin’s Creed Unity“, that’s why I stop the work on „prewarm“ for a couple of days, but after I play it, I will continue the work on „prewarm“ with fresh ideas! :D

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Hi!
I'm happy, that my project has found recognition! Thanks!

But unfortunately I get ill, but I try to do my best! Tomorrow is the arriving of „Assassin's Creed Unity", that's why I stop the work on „prewarm" for a couple of days, but after I play it, I will continue the work on „prewarm" with fresh ideas! :D

So, here is a short overview, what I did since last time:

  • Add two complete new level
    • „jungelz" by me
    • „clouds" by me
  • optimize „hupfi" for better gameplay
  • optimize one more time „super anti bro"
  • optimize the background in „up and down"
  • adjust the level ending for „vocal steps" and „skyline"
  • optimize prefabs
  • other optimization

This is jungelz designed by me. It‘s topic based on a Jugle with Temple and artifacts.

This is "jungelz" designed by me. It‘s topic based on a Jugle with Temple and artifacts.

And this is „clouds“ also by me. If you jump trough this level, you really getr the feeling you can touch the sky’s :D

And this is „clouds" also by me. If you jump trough this level, you really getr the feeling you can touch the sky's :D

That's it for this week,
keep in mind to check out the Google+ Community to submit your own level!

Check out the one level Beta 3.0 here: Link

Greetings,
Mirco

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