This is a group for all ID Tech 4 engine modders. Whether your modding forte is Prey, Doom 3, Quake 4 or all of them, we welcome you. Also, we will accept you no matter your modding skill. Even if changing the clip-size of your weapons seems difficult, then feel free to join up and we'll try and help you with it as best we can. This is a place for ID Tech 4 modders to hang out, chat, help each other out or post their latest work, even if its a very rough alpha they only want fellow modders experimenting with. We may accept people with no mods out if they are willing to learn, or have a WIP. Happy modding, Adam

Report article RSS Feed S.T.A.R. 1088 (Was once MissionMod) - Internal changes

Important internal changes. This mod was once called Doom 3: Mission mod but now I decided to somehow "discontinue" it and replace it by a new campaign with a new set and storyline. Things such as the mainmenu I made, HUD and overall gameplay functionallity WILL be kept.

Posted by CED2011 on Jan 21st, 2013

Important Mod Internal changes.
Anyone following or interested, please read:

2 Years have passed exactly since I started the development of my single player campaign for IdTech 4 game Doom 3, "Doom 3 MissionMod".
The first idea for this mod was only a new campaign in which a space marine had to shutdown an interplanetary portal in order to prevent Earth from being infested by a massive hell outbreak. The first version for that mod was released in november 2011 after almost 10 months of hard work and an experience in which I learnt about the engine and the editor quite A LOT. Only a few people played that one as I removed it a few months later due to a new version (which would have been this one) coming along.

New Media, HUD and Mod internal changes

However, after lots of internal modifications, placeholder storylines and some other hard design choices I made during its development, I have come to a final decision of drastically changing the story of this mod and its name (thus making it a completely different mod)
The features this mod will make use of will remain unchanged (and you can take a look at them in the summary section) as they are part of the gameplay, and do not affect the story. Hopefully they will be polished throughout the development and will be included when this mod hits the release in the future.

It has been a tough decision which really made me think about the future of this mod, as I already had one map done (The warehouse), which was set on Mars and thoroughly followed the original storyline.
I am very commited for what I do, despite my knowledge with this engine is limited. I hope all this is going to be for good reasons.
To avoid any confusion, this mod profile does no longer belong to the mod called "Doom 3: MissionMod".

Please be comprehensive about all these changes the mod went through, I'm doing everything as possible to keep the story and the campaign itself as solid and credible as possible.
For now, it's a new start!

So here's a corridor for the spaceship I have just started building.

If you like, please stay tunned for more!
And again I apologize for all these changes I've been doing to the mod.

Post comment Comments
medve
medve Jan 21 2013, 7:10am says:

i would embend the hud picture too in the news, looks freakin sweet

+6 votes     reply to comment
douglas_quaid
douglas_quaid Jan 21 2013, 1:23pm says:

Yes, an update! Looking class! Love your ideas for the storyline, can't wait to see this little baby released! Great work sofar. The huds are cool too. Keep it up!

+3 votes     reply to comment
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