Hy there guys!
As you sen we finally finished our Alpha-I stage, so the next checkpoint is Alpha-II.
And here is some informationa about that :P
While A-1 is all about mapping, and scripting ing Hammer, then A-2 is all about modelling NPCs weapons and props.
Ask I can say, modelling a character is much more complicated than building a nice looking map in Hammer :). Escpecially when you never modelled any character before in 3DS Max, :).
So we're working as always. I glad because my friend SzilaJ helps me out about this character modelling stuff. He's very talented I think, and he also helped the guys at Cry Of Fear team, back then :).
This first NPC character will be a Central Union character, similar that you seen on the latest pics but it's a low poly version now. While he's texturing it now, i set up the weightmaps for the modell.
The first NPC character is not the only thing that will come with the Alpha-2 stage. I made a very, very nice looking map, wich places in the streets of Old Home (the underground city). Basically this map is a test map for our NPC enemies. As we finish our NPC soldier modell I will make some screenshots and a new video :D.
In my opion, both the map and the NPC soldier are a big step for this mod :].
And I hope you guys, will like it as much as i like it :D!
Keep tuned & keep tracking! ;)
Great to hear ! Looking forward to the updates. You guys produced some fine work in the A-1.