Feb 1 2016
As we wrap up the main portions of Boss 101 we are frequently finding little adds we want to make to the game. These can be anything really and most every...
Jan 25 2016
We have here a look at some of the deadly weapons only the most powerful of bosses can possess! The ability to transform and manipulate matter to create...
Jan 17 2016
As we continue our journey into the land of polish and head towards ship we wanted to share some of the little things that mean so much to us. We feel...
Jan 11 2016
This week we have been smashing bugs and working on various UI improvements. Check out the progress we made in the map room!
Jan 4 2016
Today we are diving into the dialog and storytelling in Boss 101. Specifically, we are going to look at how we deliver the story to you via cinematics...
Dec 27 2015
Come check out the end of the year review of all things Boss 101. We made a ton of progress and are looking to ship in 2016!
Dec 24 2015
After a long hiatus in updates, I'd figured I'd share some of the new animations and audio we have cooking up for Lone Wolf.
Dec 21 2015
Today we are talking about one tough mo-fo, the Train Boss. He is not one, not two but multiple parts and weapons you battle as you make way from the...
Dec 14 2015
Since you use your main gun so much we wanted to make it worthwhile and not go out of style. You might be asking yourself, “Self, how did they accomplish...
Dec 7 2015
Join us this week as we talk about the beginning of the end - tuning bosses, guns and hats. You heard right folks, the final (long) stretch has begun!
Nov 30 2015
Join us this week for the making of hat magic! See how it all goes down under the hood!
Nov 23 2015
We talk about Boss 101's upcoming release date! We can't be more excited and hope you are too!
Nov 16 2015
When is it done? What does the gopher machine look like? Check out the update for answers!
Nov 9 2015
Background art, theory and more. The hows and whys of the art in Boss 101. Plus a look at our latest Dev Article!
Nov 2 2015
This week we are talking about Gopher technicians in Boss 101 and their magical ability to build things and help you out. Also, we're over a YEAR of weekly...
Oct 26 2015
Latest Boss 101 update is live! Check it out and learn about how we setup our weather systems and more!
Oct 19 2015
We are into the polish phase - this week we look at the Endless Boss warp and shooting off fireworks among many things!
Oct 12 2015
Check out the latest with a look at Warp gates and the Endless Boss Mode behind the scenes!
Oct 5 2015
Welcome back to another weekly update and this week we are looking at the Boss 101 Store fronts, specifically the Hat Store.
Sep 28 2015
A look inside the Endless Boss mode in Boss 101. An alternate gameplay mode with arcade action
Sep 21 2015
Cinematic storytelling, new screens and Boss 101's love of Zagnuts! New update live!
Sep 14 2015
This week we bring you the Cosmic Clicks ship and it's triumphant return.
Sep 7 2015
Come inside and see behind the scenes setup and planning for a Boss 101 cinematic.
Aug 31 2015
Today we are going to talk about UI polish and ways we are improving the look of the game WHILE adding needed functionality.
Aug 24 2015
A look inside the world building in Boss 101. yeah, you heard us! Check it out!
Aug 17 2015
You heard it right - you can add Boss 101 to your wishlist on Steam - click the link for more info and this week's update! YES!
Aug 10 2015
Behind the scenes look at storytelling in Boss 101 and a sneak peak at the latest "How to Make a Game" write-up
Aug 6 2015
Since we're now on kickstarter and the VR Missions are now out for free as a prototype of our initial goal We'll be Broadcasting on twitch Q&A answering...
Aug 4 2015
This week we are introducing the Gopher Science Team, Professor, Roger, Agent 5, Cosmo and Jay Henry. Also - watch the bosses try to steal our sun.
Aug 3 2015
While the secret machinations of design tele-conferencing take place in a villianous vacuum away from public earshot, a few details leak in the quiet...
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