The Humble Indie Bundles or Humble Bundles are a series of game bundling experiments that allow users to purchase collections of multi-platform DRM-free independently developed video games online in a "Pay what you want" manner, with proceeds bypassing middlemen and going directly to the indie developers and charities.

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Our Particle Sandbox finally arrives on Steam!
Mercury Particle Sandbox

Our Particle Sandbox finally arrives on Steam!

Mercury Particle Sandbox

Create Particle Effects, Animations, Banners, Prototypes and more. It's now possible to wishlist and follow us on Steam!

Version 1.8.4.244 Irregular Update
Discouraged Workers

Version 1.8.4.244 Irregular Update

Discouraged Workers

Discouraged Workers has been updated on Steam and Humble, Itch. This faithfully fulfills the missions of the project.

Internal Playtesting Starts Dev Update #24
Cepheus Protocol

Internal Playtesting Starts Dev Update #24

Cepheus Protocol

I think it goes without saying that Indie Game Development is hard grueling work, it’s certainly not for everyone. Every aspect has to be planned out...

A Xmas Update! Dev Update #22
Cepheus Protocol

A Xmas Update! Dev Update #22

Cepheus Protocol 2 comments

Past this Dev Blog: We will be omitting certain tasks people have done throughout the week in sake of spoilers! Sorry :), But over the past 2 weeks we...

Participating in the Humble Store Fall Sale+Comments
Discouraged Workers

Participating in the Humble Store Fall Sale+Comments

Discouraged Workers

We are participating in the Humble Store Fall Sale. Ends November 27 at 10 AM pacific time.

Dev Diary #1: The Start of Something new!
Cepheus Protocol

Dev Diary #1: The Start of Something new!

Cepheus Protocol

Welcome to the first Dev Diary of Cepheus Protocol! I will be writing Dev Diaries depicting specific mechanics and elements of Cepheus Protocol. While...

 Dev Update #15 Into the Breach Once Again! & VO Castings Start!
Cepheus Protocol

Dev Update #15 Into the Breach Once Again! & VO Castings Start!

Cepheus Protocol

This week we started VO casting for all characters and continued to bolster the team after a few individuals had to drop out due to lack of time. We started...

Not One Step Back Dev Update #12
Cepheus Protocol

Not One Step Back Dev Update #12

Cepheus Protocol

This week was riddled in logistical discussions and changes to our workflow as we adapted to ensure the game would run smoothly across the board and for...

What's that you have an internal Build now? Dev Update #9
Cepheus Protocol

What's that you have an internal Build now? Dev Update #9

Cepheus Protocol 1 comment

Over this week we saw HUGE improvements across the board and basically a sprint across all divisions to get a functional build working. We succeeded and...

Participating in Humble Store Summer Sale 2018!
Discouraged Workers

Participating in Humble Store Summer Sale 2018!

Discouraged Workers

We are participating in the Humble Store Summer Sale 2018 with our TEEN version of Discouraged Workers!

When a plan starts to come together Dev Update #8
Cepheus Protocol

When a plan starts to come together Dev Update #8

Cepheus Protocol

More tweaks and adjustments leading up to our first internal build. Lots of incremental additions from level design, programming and Modeling. We're getting...

Did someone say Modeling? Waa Where?! Dev Update #6
Cepheus Protocol

Did someone say Modeling? Waa Where?! Dev Update #6

Cepheus Protocol

This week we focused on refining the vehicle AI, building the interiors of locales across the city and lots of modeling across the board.

Additive Animations for Everyone! Dev Update #5
Cepheus Protocol

Additive Animations for Everyone! Dev Update #5

Cepheus Protocol

A big keynote for this week was figuring out a huge feature for utilizing additive animations. Aside from that everyone else on the team kept trekking...

Recruitment and the trek of Development Dev Update #4
Cepheus Protocol

Recruitment and the trek of Development Dev Update #4

Cepheus Protocol

This week was mostly just in-betweens for deadlines and working to keep a solid pace from last week. Interviewing new artists that were interested in...

Our First Step into the Void #1
Cepheus Protocol

Our First Step into the Void #1

Cepheus Protocol

Cepheus Protocol is a new RTS in the vein of inspiration from games like XCOM, Company of Heroes & Parasite Eve. We also take inspiration from many other...

2018.07.07 Boss 101 and our development future!

2018.07.07 Boss 101 and our development future!

News 4 comments

Want to help support the Boss 101 team and see Boss 102? YOU CAN! As you may or may not know, Boss 101 didn't exactly set the sales world on fire and...

Participating in Humble Store Spring Sale 2018
Discouraged Workers

Participating in Humble Store Spring Sale 2018

Discouraged Workers

Our work, Discouraged Workers TEEN is participating in Humble Store Spring Sale 2018. Hope you like it!

2018.03.14 Boss 101 on Xbox One this Friday 5/18

2018.03.14 Boss 101 on Xbox One this Friday 5/18

News

Short version - Boss 101 is out on Xbox One this Friday!

2018.04.28 Zazmo Arcade Weekly Update 4/28

2018.04.28 Zazmo Arcade Weekly Update 4/28

News

We are back on Zazmo full time so look for us to be wrapping up Zazmo and getting it out of Early Access.

2018.04.23 Zazmo Arcade Weekly Update 4/23

2018.04.23 Zazmo Arcade Weekly Update 4/23

News

Not a whole lot to report. We had a busy week with game submission BUT we do want to add we are prepping for our Xbox One console release as well we our...

2018.04.15 Zazmo Arcade Weekly Update

2018.04.15 Zazmo Arcade Weekly Update

News

With the wrap-up of Boss 101 we will be doing two things. The first will be finishing up the Early Access for the Zazmo Arcade Pack 1 (ZAP1) and then...

2018.04.08 Zazmo Weekly Update

2018.04.08 Zazmo Weekly Update

News

On the strictly Zazmo front we are looking to wrap up development and leave Early Access once we are done with Boss 101 on the Xbox One. As we have said...

2018.04.01 Zazmo Arcade Weekly Update

2018.04.01 Zazmo Arcade Weekly Update

News

Most of the news this week was things like tuning and powerup adjustments. We did a few game nights and you can check out the videos below.

2018.03.25 Game Dev Video Updates

2018.03.25 Game Dev Video Updates

News

As you might remember we are working on making our updates a little jazzier and to that end we are now recording videos twice a week to track the game’s...

2018.03.18 Zazmo Weekly Update and dev videos
Zazmo Arcade Pack

2018.03.18 Zazmo Weekly Update and dev videos

Zazmo Arcade Pack

As you might have noticed we are moving over to a more video-centric weekly presentation. We do regular devlogs and those are the de-facto updates for...

Teen & Demo Update. The Project is Over
Discouraged Workers

Teen & Demo Update. The Project is Over

Discouraged Workers

Finally, KNDWTEEN and KNDWDEMO has been updated on all my favorite distribution platforms. Check out it.

2018.03.11 Zazmo Weekly Update - Programming and Tunes

2018.03.11 Zazmo Weekly Update - Programming and Tunes

News

We have a few new things to drop in your lap this week. We are working on the achievements for the game and have an art set for the high score awards...

2018.03.04 Xbox One, Clueless Artist and gameplay tuning

2018.03.04 Xbox One, Clueless Artist and gameplay tuning

News

First off - YES! We are bringing the Zazmo Arcade Pack to the Xbox One! More details coming but the good news here is we were accepted by Microsoft to...

2018.02.24 Zazmo Weekend Update, video and more!

2018.02.24 Zazmo Weekend Update, video and more!

News

We have something pretty special this time around. As you might already know we have a twice weekly game development stream on Twitch. Well, this week...

2018.02.17 Early Access, development videos and more!
Zazmo Arcade Pack

2018.02.17 Early Access, development videos and more!

Zazmo Arcade Pack

We did a bit of thinking about this one. The Zazmo Arcade has been getting some really good feedback from the community at large and we are working to...