I replaced those annoying idle animation files with animations that don't use human bones such as vehicle or house door animations.
And put different idle animations into the .inc file.
What I plan on doing now, is using animation_event on the already replaced idle animation, and having the .inc file trigger a random custom idle animation everytime it goes into the default idle animation_event, that way I don't have to loop it lol.
You'll see, its going to be a blast! All you will have to do is edit human_anm.ext and copy a single .inc file!
How in the heck did you do this?? I've been trying to get into and edit those idle animations for months now...
I replaced those annoying idle animation files with animations that don't use human bones such as vehicle or house door animations.
And put different idle animations into the .inc file.
What I plan on doing now, is using animation_event on the already replaced idle animation, and having the .inc file trigger a random custom idle animation everytime it goes into the default idle animation_event, that way I don't have to loop it lol.
You'll see, its going to be a blast! All you will have to do is edit human_anm.ext and copy a single .inc file!
Yeah, keep me informed! MoW:Vietnam has tons of unused idle animations I've been trying to get to work! Cheers!