This Group was created for people who love to create maps and missions on the GEM 2 Engine.

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Morpheus__ Author
Morpheus__ - - 605 comments

Youtube.com
you dont see mlg here because I turned it off in the human.inc main menu

poison gas
-when a unit equips a gas mask, it alerts other units near him/her to put on their gas masks to minimize the casualties due to common sense, which increases the immersion.

mlg
-fixed the lag
-added jumping over fences, units who are sprinting have a small chance of tripping over the fence, 0.005 chance

-expanded unit ranking system(planning to have it based on nationality as well)
-when someone is killed by sniper fire, a far away sniper sound will play and if the unit is still alive but senseless he/she will display text "ugh...sniper....ahead" then have a random chance of dying with the sniper getting a muzzle flash and firing sound again.
-when someone dies, if skeletons are enabled in the human.inc file,then after a long amount of time, their body will disappear and be replaced with a skeleton.

betterplanes
-new sound effects
-lethal bombing runs
-bombs have lighting at night for immersion
-far away explosion sound for bombs 3 second interval just like in real life, immersifying the immersiveness of the immersion.

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Morpheus__ Author
Morpheus__ - - 605 comments

skeleton example code
Pastebin.com

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Morpheus__ Author
Morpheus__ - - 605 comments

IMPROVED skeleton code lightweight with no editing of human.mdl at all
Pastebin.com

found the bone "skin", it was right in front of me this entire time :|.

So now body armor and head will still be visible

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λpone
λpone - - 1,883 comments

Is all this done via scripting in the .inc files?
Or is it editor triggers, as well?

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Morpheus__ Author
Morpheus__ - - 605 comments

pure .inc scripting, a ton of it actually.

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λpone
λpone - - 1,883 comments

Did you have a script, where units fired their weapons after they died?
I thought I remember seeing a video of this.

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Morpheus__ Author
Morpheus__ - - 605 comments Reply Good karma+2 votes
λpone
λpone - - 1,883 comments

Ah, so, they don't actually "fire" their weapon -- it's just FX spawning on the foresight, and sounds?
Not actual projectiles?

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Morpheus__ Author
Morpheus__ - - 605 comments

yes no projectiles, I tried to find out if there was a function to make units fire, but haven't had any luck so I just stuck with this for now.

However you could spawn fake projectiles,
Pastebin.com
Moddb.com

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