This Group was created for people who love to create maps and missions on the GEM 2 Engine.

Add media Report RSS New default polygon display (view original)
New default polygon display
embed
share
view previous
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Kill_Time Creator
Kill_Time - - 976 comments

HAX

Reply Good karma+2 votes
[killz] Creator
[killz] - - 348 comments

the smaller polygonal mesh - the more load on the video memory. Be careful with that or the optimization will goes ****** up.

Reply Good karma+2 votes
Barbedwire_Cule Author
Barbedwire_Cule - - 1,716 comments

true, but (performancewise) this is the equivalent as getting a normal polygon and covering the map as polygon level 2.

Yet this is far more efficient vs a level2 90deg polygon map because these shapes offer a better versatility and realism.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

changed base polygon to a 60 degree equilateral shape design for improved efficiency. Also reduced (halved) default level 1 polygon size. Maps look far better now. A |> (60 60 60) triangle is much easier to model for a map than a L\ (90 45 45)