This Group was created for people who love to create maps and missions on the GEM 2 Engine.
To celebrate the reaching of 300 members by the Gem 2 Editor Fan Club. A new tutorial called Gun Jamming is being made for MOW/AS1/AS2.
Tutorial coming soon, until then let me tell you of it's progress of added features! >:D
-when the weapon jams, the last shell casing does not fall out of the injection port, it stays stuck in the gun, until the soldier has fixed the jam, when the jam is fixed the shell that was stuck falls out(extra immersion), this is called a stovepipe.
-added a menu to turn the jamming on/off
-added probabilities of the weapon jamming more/less or not at all.
-gave options of setting a gun type such as smg to more jams than a rifle or pistol or etc.
-fixed flamethrowers from spawning shell casings
-forced jamming to happen only with firearms.
coming soon
-environmental influence on the jamming of guns(toggable in the main menu of the script)
-random jam fix timers like the random timers of the revival script
longshot: giving individual weapons added from mods like ak47 it's own jam properties which is near none lol, cause its an AK47, AK47 rated E for everyone.
-Sonne2
AK is the best then wonder why US dont use it?
pls
pls
pls
pls
pls
pls
AK is cheap
the only reason why it's the best weapon
its a myth about "unkillable" weapon
every weapon would jam if you wont keep it right