This Group was created for people who love to create maps and missions on the GEM 2 Engine.
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Scripting help | Locked | |
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Apr 20 2014 Anchor | |
Ask your questions about scripting in GEM Editor below, guys! Edited by: [killz] |
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May 6 2014 Anchor | |
I have an issue. I've been scripting the editor for years, but I still haven't seen a way to block an upcoming trigger without edited conditions. Let's say, for instance, that there is a trigger which fails the mission if your unit is detected. After a certain point of the scenario, the unit should be detected without any failure issues. Currently, I assign conditions of failure trigger: 1. See enemy (Player 1) Hierarchy: 1 & !2 & 3 & 4 And after this scenario turning point I activate the event unit-can-be-detected-without-any-issues so the trigger is no longer functional. However. Is there a known way of directly blocking a trigger - like trigger - bla bla - rendered unoperatable? |
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May 9 2014 Anchor | |
As I know there no way to block the triggers directly, only with edited conditions. You can study some missions triggers from MoW, but on mine the devs use conditions for operating the trigger. -- Admin |
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Feb 28 2015 Anchor | ||
Assault squad 2 Gem editor. Is there a way to increase unit experience with triggers to a specific soldier. I need to create enemy reinforcement with improved veterancy. Tnx |
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Mar 8 2015 Anchor | |
I don't think that is possible. I checked out main places in which this feature may appear, but didn't find anything. The DMS add new features very poorly and unprofessional. -- Admin |
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Mar 9 2015 Anchor | ||
Tnx for the answer, anyway i hope they put in actor_state trigger a wayto set veterancy level as they did for stamina. |
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