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Media RSS Feed Report media Black Mesa's Paid Release (view original)
Black Mesa's Paid Release
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BioDestroyer Author
BioDestroyer May 7 2015, 9:05pm says:

I think there is a huge difference between a TOTAL CONVERSION and a mod that is just a sword, a single armor/character, or just a fishing minigame.

Honestly, I think this is just an example of what Kalga said here: Moddb.com

The majority of these people complaining are just slacktivists, they saw the shitstorm that happened with Skyrim's paid mods and, without any knowledge of how modding works and its many facets and differences, decided to bring that back on BM.

These people are neither modders, nor mod enthusiasts (like most of us here on ModDB).

Here is a very stupid quote from one of these people that proves my point:

Quote:Just to show some resistance. Bare with me! We know what and why we are doing this, for a better world wehere every MOD is free, and copying the whole game and adding some stuff does not make reason to sell it for 20 € just beause the developers of the mod were [...] just because they couldn't find a way to work faster!!!


The key point is "copying the whole game and adding some stuff". If you know what Black Mesa is and what they did, you know that's not the case.

+4 votes   reply to comment
Cpt.Dann
Cpt.Dann May 7 2015, 11:38pm says:

I've never played HL2, but I've played total conversion mods and they really are worth paying for. $20 doesn't seem so bad to me, I think the fear is that it'll be a gateway to a future where the pricing for mods is tolerated and people having to pay money for very simple mods.

+3 votes     reply to comment
Kalga Creator
Kalga May 8 2015, 7:29am replied:

That would imply that people will buy them even though they know it won't be worth the money spent. (they'll probably be still those who would, the world at large call them addicts*).

TBH is bad or minimal mods start charging for money the demand for such things would drop (because people like me sure as hell ain't gonna buy them, not even if they only cost a penny**), and depend on the intent of the modder of said mod (whether he wants to simply want others to enjoy his labor or make a quick buck) they may or may not put it is a paywall.

Thus most likely paid mods will remain for the bigger mods, and besides you're probably not missing much if the situation became otherwise.

That's why I'm not too worried about the concepts of paid mods in general. Then again, I can leave whenever I want, I swear, no, really...

*also apply to those people who buy the next FPS/RPG/whatever at full price the day it came out despite knowing (and complaining at leanght before and after each purchase) that there's less and less [new] content with each passing one.
**because that would be simply too much a pain in the *** to make the transaction, yea I'm that lazy

+1 vote   reply to comment
BioDestroyer Author
BioDestroyer May 8 2015, 11:56am replied:

That fear is irrational. This is not like how Skyrim mods were going to work, where everybody can charge for their simple mods.

IIRC, some Skyrim mods charged $1 to $5 dollars for a single sword/character, BM has many character models, weapons, many maps, assets (textures and models) for all maps, scripting (like the AI, which has been significantly improved for this version), audio (from sound effects to dialogue) and more.

This charges $20 for all of that, those Skyrim mods charged $1/$5 dollars for much less.

Mods have been going retail for years now (Counter-Strike, Team Fortress, Day of Defeat, Garry's Mod, Killing Floor, Insurgency, Blade Symphony, The Stanley Parable, and others).

There is a huge difference between this type of mods becoming retail games/franchises to mods (especially the simple ones), that still require the base game, being charged for.

I must say, those mods going retail has worked pretty well in the last decade and a half, there is no reason to change how that works.

+1 vote   reply to comment
Sanguinius
Sanguinius May 8 2015, 12:51am says:

This is what i was talking about before. Big, ambitious and time consuming mods are worth paying for. I'd rather pay for this then give a 5-10 euros for a weapon, armor or a stats tweak that i can basically do myself in a week or so...

+2 votes     reply to comment
ElfFriend Creator
ElfFriend May 8 2015, 1:13am says:

Oh. It's optional? Then that brings about a whole new response from me. If it was just a regular pay wall I wouldn't have been too pleased since it started as a fan remake. Maybe if Valve took it and worked on it or with the team for a bit I would have considered it worthwhile and alright.

However since it seems to be optional I'm completely fine with it.

+2 votes   reply to comment
BioDestroyer Author
BioDestroyer May 8 2015, 10:20pm replied:

Well, it seems that Xen will not be available on the mod version. Steamcommunity.com

It will depend on personal opinion if the reason they gave is good or not.

Valve is not involved, they only allowed the BM devs to sell it and gave them Source, but thanks to the access to the engine code, they were able to customize it. They said that on that same FAQ I linked above.

+1 vote   reply to comment
Spudman619
Spudman619 May 8 2015, 2:39pm says:

Isn't this like the same thing that happened with Dota and Counter Strike and Day of Defeat, a successful mod that becomes a title to buy?

+1 vote     reply to comment
BioDestroyer Author
BioDestroyer May 8 2015, 10:30pm replied:

Yes, it is. This is completely different from paying for mods that are small and simple and still require the base game.

Dota 2 is a bit different, since the sequel is the one that went commercial, not the original one, like Natural Selection 2 and Chivalry.

But CS and DoD are the same case.

+1 vote   reply to comment
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*I think this image is alright, but if you guys think it's biased, tell me and I'll change to another one*

So, just a week after Skyrim's paid mods fiasco, Black Mesa (formerly a total conversion mod for HL2) was released on Steam with a $20 dollars price tag, after announcing one and a half year ago that this would happen (and how it would happen).

Read the announcement here: Moddb.com

As it was somewhat predictable, the discussion on paid mods has spilled over to BM.

What is your opinion? Is this case exactly identical to Skyrim's paid mods? Or do you think there is a huge difference between this and how paid mods would have worked for Skyrim?

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