The Space Pirate - Version 0.1.2e Alpha (Updated 05/06/14)
IMPORTANT NOTE: This version has not been tested since 2014 and is not actively updated or supported.
Make sure you download the latest SVN for ZDoom or GZDoom here.
New Features
- + NEW WEAPON: "Dahlia" Custom Concealable Weapon - Go stealthy with this accurate crossbow, or make a blast with the explosive alternate bolts!
- + NEW WEAPON: Marston Arms RPG-2090 (The “Toolbox”) - This micro rocket launcher packs a punch, but features a unique flak cannon alternate fire!
- + NEUE WAFFE: Maschinenpistole 40! Obwohl Sie brauchen, um durch Zeit und Raum reisen, um zu bekommen es...!
- + NEW ABILITIES: MAG PUSH and MAG SLING! Mag Push allows you to push back projectiles and foes, while Mag Sling uses the enemy as an anchor point and catapults you towards them!
- + Zeke has gotten a major upgrade in the form of alternate shell types! Included are Buckshot (your average shotgun shells), Shock (for tough targets), Hellfire (special shells that you can burst! Make sure to bind that Special/Melee button to have them burst!), and Poison (for crowd control!) All of your shells share a pool, but look out on Blue Vertigo's YouTube channel for more documentation and tutorials on how to use the new Zeke!
- + Melee attacks for every weapon included! Bind the "Special/Melee" key in your controls!
- + Zeke no longer needs to be clicked to be pumped! However, clicking fire again will pump faster!
- + Pistol reload completely reanimated!
- + New sounds for both Zeke and the 919m.0!
- + Monsters have smoother animation thanks to DECORATE black magic!
- + Menu rework!
- + Minor hud update with new text and info about the multi-shell types!
- + Berserk Pack will now double the strength all your melee attacks! This is temporary, a new Berserk replacement will be coming in an upcoming build!
- + Chaingunners ahoy! Our heavy weapon-wielding foes have three variants, and pack quite a punch! Bleed mortal!
- + The Lost Souls have been given a Space Pirate makeover! Yikes!
- + A new zombie variant has been added!
- - 919m.0 has more starting ammo and can fire faster in semi-auto mode.
- - You can now find TSP on MOD DB! Check out the site for tutorials and more!
- - V.0.1.2c: Fixed issue with poison pellets disappearing through walls.
- + V.0.1.2d: New mugshots for Mel!
- + V.0.1.2d: Added "drop current shells" (default bind p) which drops all shells of the currently selected type from the player, or a shell type in order of buckshot->shock->hellfire->poison if a shell type is not currently selected.
- + V.0.1.2d: Added melee quick switch button (default unbound) which switches to melee if a weapon other than melee is selected or the last weapon selected if currently using melee.
- - V.0.1.2d: Edited recoil sprites for the AB-50
- - V.0.1.2d: Numerous fixes to poison pellets and poison clouds which make them look better.
- - V.0.1.2d: Fixed issue with "unknown script\" when picking up Dahlia from an SSG spawn.
- + V.0.1.2e: New lost soul spawned by pain elementals. Is a heavily modified rictus. More aggressive, but only has 50 health.
- + V.0.1.2e: New lost soul spawned by Pain Elementals. Is a heavily modified Rictus. More aggressive, but only has 50 health. Uses Rictus sprites and sounds. Map spawned lost souls are the same colored versions as before.
- + V.0.1.2e: New version of Archvile. Has a significant chance to enter a super healing state.
- + V.0.1.2e: Added a CVar TSP_ShellPool. It defaults to true, which produces current normal Zeke Shotgun behavior. If set to false, the various Zeke Shotgun shell types do not share the same ammo pool and instead have max limits of 32/40 for buckshot and 16/24 for all other shell types, for a total shell carry capacity of 72/104.
- - V.0.1.2e: Mel's Melee -> Pistol combo is now easier to pull off. For reference, the combo (titled "Wasp") is executed like so: P-P-P-K-K -> (switch to Pistol) -> Primary Fire. Must have at least 5 bullets in the pistol's mag in order to use.
- - V.0.1.2e: Fixed idfa/idkfa/give all cheats, so that if TSP_ShellPool is set to true, the player doesn't end up with 96 of every shell type and instead has a mix of shells which total 96. Functions correctly with both TSP_ShellPool settings.
- - V.0.1.2e: Archvile and Revenant use corrected sprites (from the minor sprite fixing project.)
- - V.0.1.2e: Ammobox reload is now cancelable.
can you please make a wad for the monsters sound please
A really creative mod!
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.