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It has been less than 12 hours since we posted about Desura and a lot of questions have been asked. Here we attempt to answer some of them.

Posted by lodle on Dec 16th, 2009

It has been less than 12 hours since we posted about Desura and a lot of questions have been asked. Here we attempt to answer some of them.

Q: Is the idea that Desura will provide an easy way for people to automatically download/install mods for any game they own (possibly excepting games purchased through Steam and the like)? So essentially you just click "Gimmie that mod!" and it downloads, installs, and then patches?
A: Exactly like this

Q: When is out?
A: Private beta for the moment, it will go public once all major bugs are squashed (which might take weeks, might takes months)

Q: Would only released projects that are considered big, popular or high quality be allowed on Desura?

A: We want to support all released projects no matter of size but as this is our flag ship product we will only allow high quality releases.

Q: This is super cool, but will it have achievements?
A: There will be an achievements API (we are calling them accolades) and yes the community will be issued achievements for different things.

Q: When you say it handles installing and patching, will this be done like in is in steam (eg. the files are downloaded into the correct folder automatically)?
A: Yes, we wanted a one click download/install/play system so that end users don't have to do any thing. Its so easy I have been using it to install mods I don't normally play.

Q: Will there be stats tracking (eg. downloads on a certain day)?
A: Yes, it will use the same stat tracking system as ModDB.

Q: How is this going to work with steam? As HL2 mods require steam running.
A: Yes, steam will still need to be running to play the mods but steam doesn't need to be running to download, install and update mods.

Q: Does this work on mac/linux?
A: No mac/linux support at the moment, it is a challenge getting it running on 3 different windows versions. Its on the cards.

Q: Is this a web app or client?
A: Its a full application as it needs access to the hard drive and other things which a web app cant do.

Q: Well the option to install all the good mods is nice, but i don't want to run an application to check out stuff that is normally a HTML driven page.
A: You don't have to view the profile pages in the application. The application is used to download, install, update and upload content.

Q: Will this be linked in to ModDB in any way?
A: It is all linked, however all content on Desura is filtered, so only news, articles, mods, games etc published and chosen by the editors will be displayed. Think of it as a reward for the hardest working mod teams.

Q: Didn't you say it's not about some editors selecting content but about the community?
A: What we meant was that the community is the people who produce and submit the content. As Desura is our flag ship product we want only the best content on it.

Q: How would Desura interact with mod-able games on other digitally distributed programs? Will they be able to interact somehow?
A: Desura should be able to auto find supported games on other distrbution platforms and then start installing mods straight away.

Q: Is this going to replace the phenomenal website that I have loved since I first laid eyes on it?

A: is still going to exist as the mod and indie game development site. Desura is only for released content.

Q: Will you guys personally check every mod/map to make sure people aren't uploading something containing illegally used content?
A: Yes will we be downloading and check out every release to make sure it works and doesn't have questionable content in it before it goes live.

Q: It says in the article that it will give access to addons I was wondering if this meant addons as small as maps and new skins like fpsbanana has or would it only be for larger addons that affect gameplay and such?
A: It means addons of any size. From simple skins, maps and audio to full customizations that replace the games files.

Q: Do you plan to support developers with anything similar to Steamworks?

A: Yes, its in the works (no pun intended).

Post comment Comments
TKAzA Staff
TKAzA Dec 16 2009 says:

You forgot to mention were the bacon is!

+3 votes   reply to comment
Psycho_Sam Dec 16 2009 says:

Sounds even better.

+2 votes     reply to comment
geostigma Dec 17 2009 says:

Does anyone remember vapor? Oh wait...

+1 vote     reply to comment
VulpineComplex Dec 17 2009 replied:

Eh, I can say for a fact that the Vapour client was no-where near as smooth as the Desura client. Plus, Vapour didn't have ModDB backing it.

+1 vote     reply to comment
TKAzA Staff
TKAzA Dec 17 2009 says:

There are many like this... difference is, you already have all the tools, know how to use them and its very easy to use.

+1 vote   reply to comment
Dejiko Dec 17 2009 buried:


hey, ModDB...

Desu(ra) Desu(ra) Desu(ra) Desu(ra) Desu(ra) Desu(ra) Desu(ra) Desu(ra) Desu(ra) Desu(ra) Desu(ra) Desu(ra) Desu(ra) Desu(ra) Desu(ra) Desu(ra) Desu(ra) Desu(ra) Desu(ra) Desu(ra) Desu(ra) Desu(ra) Desu(ra) Desu(ra)
Desu(ra) Desu(ra) Desu(ra) Desu(ra) Desu(ra) Desu(ra) Desu(ra) Desu(ra)

-10 votes     reply to comment
Henley Creator
Henley Dec 17 2009 replied:


+3 votes   reply to comment
mikboy Dec 17 2009 replied:


+5 votes     reply to comment
Armageddon104 Dec 17 2009 says:

Great really cleared things up! :D

+1 vote     reply to comment
Domipheus Dec 17 2009 says:

This would be awesome for the XNA/XBox Live Indie Games devs who want a PC platform service to push to. I can imagine a c# binding for those APIs being very, very useful!

Great news guys!

+1 vote     reply to comment
sappy_nirv_bg Dec 17 2009 says:

nifty little FAQ, thumbs up

+1 vote     reply to comment
remeth Dec 17 2009 says:

Nice FAQ thanks for answering my question.

+1 vote     reply to comment
wbokunic Dec 17 2009 says:

Would love to see at least a Mac version as well in the future. Quite a few indie developers tend to make their games for Mac and PC, so having a publishing platform which does both would be very nice.

+1 vote     reply to comment
altercuca Dec 17 2009 says:


+1 vote     reply to comment
Vadi Dec 17 2009 says:

Hope the Linux version won't be too far behind - remember that planning for cross-platform right from the start is easiest, as opposed to making it cross-platform after.

See HoN - the game started out cross-platform and has very little issues keeping it up. Whereas Google Chrome took a while before making the other versions out, because they used a bunch of Windows-specific coding.

+1 vote     reply to comment
TheHappyFriar Dec 17 2009 says:

so there's no difference between this & everything else: people can't add their own content if they want (like others, needs approval). Once again, it will be the "cool & popular" mod app, with all the same mods on all content systems. :(

+2 votes     reply to comment
ultimate Dec 17 2009 replied:

Well I'm thinking they've done this to filter out sloppy/rushed mods so that the great ones get the attention they deserve. I'm sure they will feature alot more mods than Steam currently does. The mods that don't make it to Desura initially can probably work harder to get there. It's not like moddb isn't there for the rest..

+1 vote     reply to comment
DuckSauce Dec 17 2009 replied:

but that raises the question, will ModDB become considered the place where those sloppy/rushed mods reside and people will visit Desura only from then on, or will there be enough reason for people to keep on coming to ModDB?

Also cool&popular, I doubt it will be like that, more like everything that has effort put into it will be allowed, rather than just the mods that happened to have garnered some popularity somehow. At least that's how I see how ModDB has done things, as long as people put effort into their work and don't make sloppy newsposts then they will be featured on the main page(and for releases even the rotator).

+1 vote     reply to comment
INtense! Creator
INtense! Dec 17 2009 replied:

I don't see anyway to avoid a filter of some sort. I mean if we list anything and everything, spammers and others will make the platform unusable whilst taking away attention from the teams that truely deserve it. Imagine if you play 2 buggy and bad mods / games in a row on Desura, are you likely to come back and give others a try? Most people wouldn't.

What we can do however is offer feedback. If you don't make it the first time around we will be happy to explain why and will give you the chance again in the future. Oh and ModDB is still very relevant, as Desura is the release platform while ModDB is the development platform. Desura will only ever list projects close or near to completion, while ModDB will continue to support and welcome everything.

+3 votes   reply to comment
formerlyknownasMrCP Dec 18 2009 replied:

You could always offer a "Premium" page, so that if the person had the money they could just pay to be on Desura.. were as ModDB remains free still.

If there has to be crap on the system, well you could always make a profit off it.. Works for the appstore :D.

Of course you could always pull an Apple and just reject every bloody submission.. RAGEEE!!!

+1 vote     reply to comment
Dragonlord Dec 17 2009 replied:

Yeah, I'm afraid this is going to be the catch. If you have rigorous filtering then where's the difference to the other systems? Besides we stated already how ModDB more and more pushes out the small mods without big PR and hype machinery. Now with that move of having huge censorship and only allowing big release with huge PR machinery this is going even further away from what ModDB once started with. Cry me a river but I think that's the wrong way. This should stay open to the community since ModDB build on the community and it's the only thing which would set it apart from Steam and the other DD platforms.

+1 vote     reply to comment
Henley Creator
Henley Dec 18 2009 replied:

Think of Desura like the ModDB rotator, not all mods get there the ones who put in the effort and put in the time to understand what is requested from them to even get to that point will always be welcome there. The filtering system will be the same type of process, if your mod is amazingly buggy we will ask you to fix the issues before it becomes a desura featured mod we are not evil dooers like your kinda making us out to be we just are creating a release platform to reward those who do the best they can.

+2 votes   reply to comment
jjawinte Dec 19 2009 replied:

I really don't see the big problem with this idealism.Its much to the idea of an upgraded quality control system.Those who want to down load a mod without sifting through the entire ModDB database (and then complaining about how buggy and ****** it was), can just go to Desura with the confidence that the material has at least been screened already.

+2 votes     reply to comment
Herr_Alien Dec 23 2009 replied:

Filtering out buggy mods, I agree. ******? ****** is subjective.
And even for buggy, I wonder how many of the big mods (ZPS, Eternal Silence, Project Reality) shipped out bugs free.

When going on such an enterprise there will always be risks of taking bad decisions. Having all the mods in at least shifts the decision making and all the risks associated to it to the user.

+1 vote     reply to comment
v1ctr0 Dec 17 2009 says:

I'd love an invite to check this out.
Once I've had a decent look I'll definitely spread the word about this.

Looks good so far though.
Keep it up!

+1 vote     reply to comment
jjawinte Dec 17 2009 says:

I Believe that Desura should be viewed as a fine incentive to aspiring / current modders and development teams to reach towards the next level.

+2 votes     reply to comment
Cirdain Dec 30 2009 says:

Looking forward to it

+1 vote     reply to comment
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