mods for c&c games like generals tiberium and red alert

Report article RSS Feed Concept arts update #1: Dreams come true or a lecture for future game devs

First a little lecture. Hundreds of science-fiction and pseudo-science-fiction games are released every year, but most of the times we hardly remember what were they about after a couple of nights. Why? Often developers make a mistake believing that creating sci-fi - is just creating a tank with a second barrel or a buggy with big wheels. This belief that art is easy often results in a phenomena known to Russians as "Unyloie Gavno".

Posted by Ilves on Apr 14th, 2013

First a little lecture.
Hundreds of science-fiction and pseudo-science-fiction games are released every year, but most of the times we hardly remember what were they about after a couple of nights. Why? Often developers make a mistake believing that creating sci-fi - is just creating a tank with a second barrel or a buggy with big wheels. This belief that fiction art is easy often results in a phenomena known to Russians as "Unyloie Gavno" (Sad Manure, if you want to ask what is it). The UG phenomena in art is something which first seems to be done right, correctly, without any obvious flaws (note - it can be done even with great quality) but still "doesn't call to our hearts" - is boring and uninspiring in other words. The games haunted by UG problem may look good, have shiny graphics, cinematics, long campaigns, nevertheless we literally forget about them the next morning (unless they have extraordinary gameplay).

  As the world of Rogue Republic is not all about realism, but a kind of biased realism multiplied on our world's past history and with some tints of our world's future, we classify this project as 30% sci-fi (as opposed to C&C Generals which are 50% sci-fi or Starcraft which is sci-fi by all 100%). What does teach us the success of Command & Conquer and Blizzard game series? That the best remedy against UG - is the presence of skilled artists in your team. With artists - yes, you can, without them - fighting the UG  phenomena alone is a David vs. Goliath fight.
 All in all we decided to open the fictional part (enough with the unfictional) of our project by publishing what our members, artists and volunteers have drawn lately. Have fun!

Intermarium vehicles concept Naval helicopter Intermarium heavy gunship
Old building concepts

From dreams to polygons:
How the idea evolves from initial concept to a model in the 3d editor window:

Heavy Gunship WIPAerodina WIP

Rogue Republic team wishes you a happy day and encounter as few UG-things in life as possible! :P

PS: if you're familiar with holding the pencil or Photoshop - specifically your talents can be crucial in improvement of this game even more! :P Contact us today!

Post comment Comments
BlackHand27
BlackHand27 Apr 14 2013, 8:50am says:

Dreams came true. Ideal C&C dreams...

+17 votes     reply to comment
BioDestroyer
BioDestroyer Apr 14 2013, 7:37pm replied: Online

Indeed.

+2 votes     reply to comment
eiri
eiri Apr 14 2013, 9:00am says:

"Unyloie Gavno" Yeah, I know a bit of russian and I suppose what that means :) My feels about world creation in modern games are totally the same.

+9 votes     reply to comment
yavuztezcan
yavuztezcan Apr 14 2013, 2:30pm says:

Waiting for the release!!

+4 votes     reply to comment
OminousSpudd
OminousSpudd Apr 14 2013, 4:04pm says:

Very good, most people overlook the importance of a skilled artist/concept creator.

+4 votes     reply to comment
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