For us folks who like to stay Free and use the Blender 3d program over every other costly options!
This month work was put mostly on optimizing, fixing and improving the code for the character creation and others. Visually this update will be rather scarce, I guess it will be more an appetizer for the next one.
Posted by Tsukiyoarts on Nov 20th, 2012
This time I had made use of a broader range of openshot effects for my video(thanks for the youtube user johnanth for the tip), learned how to build a better character animation armature, with semi-auto animation, as for example, the leg rotates by itself correctly depending of the foot position, moving the start of a finger(for a closed hand pose) automatically changes the the finger tip depending of the rotation direction(previously both were manual only) and more. The power of this knowledge will be better seen at the game quest 'Crawling as a millipede', thought you can already notice differences at the character creation at the video. I must now study how to actually create better poses, as armatures are already fine.
It was a pain, but I also managed to at will glue any object to any of the two hands of the character(with python), so the object follows the bone rotation and position; this feature, together with the last one, already are advances for the quest part of the game as well, like I said before, usually a completed feature already advances work on other parts of the game.
Animating, texturing and modeling is slightly harder when you work at several character parts, usual in RPG's where you can create your character, opposed to the easiness of animating. texturing and modelling a whole character, with no separated parts.
I also spent some time updating my tutorial for mac linux users and replacing ubuntu with Xubuntu, which will now be my development/user OS.
This month and December had and will drain a bit of my game development time(Christmas), but seeing once more how for each game optimization, features and such achieved, the development get increasingly easy and faster(thankfully) can my promise of having something playable at December end or January truly happen I wonder?
Quest 1 progress shall continue in the next days already(I will just add animated hair before).
This is what I remember for now, that is all space travellers.
EDIT 28/11: Decided to give Lubuntu 12.10 a try, very good Ubuntu Flavor; faster and still good looking. Replaced xubuntu with it.