A group dedicated to Arma II series, the group is also part of the 'Arma II - Mapping Center' on Mod DB.

Post tutorial Report RSS How to open vehicles in Arma 3

Commands for opening/closing of selected sections can be written in init fields of vehicles, or use them in script as you wish.

Posted by on - Intermediate Client Side Coding

Commands for opening/closing of selected sections can be written in init fields of vehicles, or use them in script as you wish.

Possible values:

  • value 0 (zero) means fully closed section
  • value 1 (one) means fully opened section
  • values between 0 and 1 means any possible angle of opening of selected section

Hunter

code:
this animateDoor ["Door_LF", 1];
this animateDoor ["Door_RF", 1];
this animateDoor ["Door_LB", 1];
this animateDoor ["Door_RB", 1];
 

Ifrit

code:
this animateDoor ["Door_LF", 1];
this animateDoor ["Door_RF", 1];
this animateDoor ["Door_LM", 1];
this animateDoor ["Door_RM", 1];
this animateDoor ["Door_rear", 1];
 

Strider

code:
this animateDoor ["Door_LF", 1];
this animateDoor ["Door_RF", 1];
 

CH-49 Mohawk

code:
this animateDoor ["Door_Back_L", 1];
this animateDoor ["Door_Back_R", 1];
this animate ["CargoRamp_Open",1];
 

Mi-48 Kajman

code:
this animateDoor ["Door_L", 1];
this animateDoor ["Door_R", 1];
 

UH-80 Ghost Hawk

code:
this animateDoor ["Door_L", 1];
this animateDoor ["Door_R", 1];
 

Post comment Comments
Guest
Guest - - 691,022 comments

This comment is currently awaiting admin approval, join now to view.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: