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There's no so much left for a final release for Am. There won't be a cooperative version. Source code will be open same for the assets I created. There will not be a Source version.

Posted by SysOp. on Jul 19th, 2010

There's no so much left for a final release for Am.

Although we thought we were going to feature a lot of stuff (well, personally I wanted), some stuff is going to be cut a little. Well, was actually cut. Mainly because it was a lot for me to do, and Yannick was already busy (RED_NED wasn't on board yet). To do what I wanted, some heavy script work and re-making would be to be done, so, it's a no. No worries, Am is going to be really awesome, but not as much awesome as I personally wanted. Common issues on indie games - time is a slut.

There won't be a cooperative version.
Why, why? Because the effort wouldn't be worth, and yes, "effort" means more time and time on development. Besides, MP relies on people. If no people is there to play, no game for you. Anywho, would be nice to see a cooperative playing, wouldn't be hard to do, but would be possible since:

Source code will be open same for the assets I created.
Yes, stuff I created, not others. What they do is featured on the project, but belongs to them.

There will not be a Source version

Nope, hold your horses. Why? Because wouldn't be so much difference with the current one. Of course, if you ignore map limits, ragdolls and some stuff. Even though, a source version of the project would be so much win, but would require lot of people to make it great and some stuff would be a pain to code, not because it's complex, because it's a lot, and a few are kinda bitchy (Rainbows anyone?).

Aaaaaaaaanyways, a Source version, will all the stuff I originally planned, would be nice, but, won't be possible to do, even if I want to, because 70% of that stuff will be featured on Am. Well, who knows? 


Here's a few random WIP pics I haven't show yet (click to enlarge!)


That's all folks! :) Grab a big cup of coffee and wait - a nice mod is coming in the future. It was possible only because all of you (you reader included for your support!)

Post comment Comments
Dr.Worm
Dr.Worm Jul 19 2010, 8:56pm says:

wow... just wow I can't wait for release!

+3 votes     reply to comment
Uliseh
Uliseh Jul 19 2010, 9:05pm says:

see you when release guys (:

+1 vote     reply to comment
nobody_exec
nobody_exec Jul 20 2010, 12:17am says:

You saved my Summer.

+3 votes     reply to comment
Xylemon
Xylemon Jul 20 2010, 1:40am says:

Pretty sweet can't wait for the release!

+1 vote     reply to comment
HounderKnight
HounderKnight Jul 20 2010, 1:44am says:

Great update, and amazing screens :)

+1 vote     reply to comment
zombieOnion
zombieOnion Jul 20 2010, 3:34am says:

The maps look solid, and well made for this here HL1 engine.

+4 votes     reply to comment
l0p
l0p Jul 20 2010, 7:18am says:

awesome!

+1 vote     reply to comment
Savci
Savci Jul 20 2010, 4:35pm says:

The flashlight v_ model..owow :)

+2 votes     reply to comment
Juniez
Juniez Jul 20 2010, 6:37pm replied:

it's flatshaded?

+1 vote     reply to comment
SysOp.
SysOp. Jul 20 2010, 9:58pm replied:

Oh, that's what I love from people, they spot everything!

We adressed that issue time ago, luckily a fix is on the way. We can't release the mod right now because of stupid things like that (and because a final mission needs to be done).

+1 vote     reply to comment
Juniez
Juniez Jul 20 2010, 11:15pm replied:

nice

+1 vote     reply to comment
Lazypro
Lazypro Jul 20 2010, 6:15pm says:

i took just one look and instantly became a tracker

+1 vote     reply to comment
knights_0f_nii
knights_0f_nii Jul 20 2010, 8:37pm says:

yay! can't...wait...any longer! what's the development time on this? eight years now? I can hardly believe it's almost here!

+2 votes     reply to comment
SysOp.
SysOp. Jul 20 2010, 10:01pm replied:

Hmmmm... hard to say, really. I started the previous project on 2005, Arrangement was oficially announced on 2007, but still does have code and stuff from that 2005 version.

Yeah, perhaps 5, 6 years. I can't believe either we are almost there! I've pictured the project released, many many times and now Im really happy to know it's going to be done!

Thanks everyone for the lovely comments :)

+2 votes     reply to comment
BuZZeR
BuZZeR Jul 21 2010, 5:43am says:

Good news! Can't wait to play it! ;)

+2 votes     reply to comment
SysOp.
SysOp. Jul 21 2010, 4:27pm replied:

Oh, I am flattered! :)

+1 vote     reply to comment
bliblix
bliblix Jul 21 2010, 1:41pm says:

"Of course, if you ignore map limits, ragdolls and some stuff."

Wait do you mean you removed the ragdolls from the Arrangement mod? Not cool man, was a huge plus for the mod. :<
Well fantastic work overall anyway.

+1 vote     reply to comment
SysOp.
SysOp. Jul 21 2010, 4:26pm replied:

There's no ragdolls in the mod but tons of animations using ragdoll physics for tons of death types. Looks and feels great enough for most of the people :)

+1 vote     reply to comment
Swaggletooth
Swaggletooth Jul 22 2010, 5:14am replied:

Ragdolls aren't everything. Take solace from the fact that this mod looks great, and is great fun to play :)

+3 votes     reply to comment
andyfuji
andyfuji Oct 28 2010, 11:48pm says:

I'm confused by the nylon formula...

+1 vote     reply to comment
SysOp.
SysOp. Nov 1 2010, 8:08pm replied:

There's a meaning behind actually...

+1 vote     reply to comment
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