They are places where "Z axis" does not exist, only YX reign, the word is unknown 3D, games are simple but should be played, many of them will make us having a good time

Post news Report RSS [DevBlog] Main menu preview

► Courier of the Crypts ◄ In the last few days I was working on the main menu for the first time next to some other stuff. I’ve always wanted to have a menu with great ambient where players can get immersed instantly. It was a tough call what to make for the first thing the player will see but after few sketches and mockups I came up with this idea.

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This is a first bare look at the main menu. Music will be different and more details and changes will be applied to it. Watch the video in fullscreen and HD if possible ;)

What will be added and changed:

  • Crow will be landing on the branch, doing some looking and shaking animations and flying away
  • Polishing fog and clouds in the distance (more smooth, some transforming etc.)
  • New music & ambient sounds
  • Adding more details to the foreground hill (the one with the tombstone)
  • More random details

To me, main menus are very important because it’s the first thing about the game you see. I see lots of games that have some static main menues while the game has potential to bring something great there instead. I like menus as a player and that’s why I’ll do my best to make it as awesome as possible ;)

Step-by-step GIF animation

I just toght you might be interested in how the main menu was done from basic color shapes to the version I have right now.

Do you like it so far? What would you change or add? Feel free to leave comment, be it critic or comment ok? :)

You can read this and more on my official dev blog as well.

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