I really like that idea, but wouldn't the marks become unreliable after the weapon was upgraded for muzzle velocity? Awesome idea though, I wish all of the scopes in STALKER had this feature.
Yeah, I suppose I was thinking more of clear sky and call of pripyat. I do like the idea of removing some if not all weapon upgrades, especially since npcs can't upgrade.
Ohhh, yeah this scope doesn't work properly in anything else than SHoC because it uses a un-native resolution (CS / CoP have 1 texture that's 1024x1024 + 128px sides for widescreen scopes) while SHoC has 1 texture file, that may be any size and is resizable to the screen width and height (this one is 1920x1080)
Very nice scope!
Thanks :) My own design with working bullet drop (each line is 50m for the VSS)
I really like that idea, but wouldn't the marks become unreliable after the weapon was upgraded for muzzle velocity? Awesome idea though, I wish all of the scopes in STALKER had this feature.
There's no upgrades in PPx or SHoC for that matter so it does work
Yeah, I suppose I was thinking more of clear sky and call of pripyat. I do like the idea of removing some if not all weapon upgrades, especially since npcs can't upgrade.
Ohhh, yeah this scope doesn't work properly in anything else than SHoC because it uses a un-native resolution (CS / CoP have 1 texture that's 1024x1024 + 128px sides for widescreen scopes) while SHoC has 1 texture file, that may be any size and is resizable to the screen width and height (this one is 1920x1080)