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This is an old style horror game, inspired by Resident Evil's classic game-play with a mix of demons like in the Doom series.

Report content RSS feed Update - Is it dead? Nah but my zombies will be when I find them

Updates final here, it's not the best update ever but been having problems with updating on here plus had other projects colliding.

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Firstly it’s been suggested my work was a bit ambitious since I wanted an open world game but the level design is being shorten.

Will be looking at smaller map design’s, this will help me design it for a smaller part of the city also still trying to make it look like a suburban environment.

Also mainly been having problems with UCX collision detection like it's been creating a unknown barrier in the distance but that might be due to a static mesh failing to know where a big collision would go.
(Important rule never let the UCX collision mesh's touch)

So after further testing I have assumed it best to try out a different approach which involves going back to the old resident evil close space designs.

Below is an image of something I was working:

Update progress

The reason the level looks basic at the moment is mainly because I wanted to check if my buildings were positioned correctly since I have been testing everything very carefully to make sure everything will look ok when walking through my level design's.

I have even tried making a prototype game to show what my street would have looked like using the Halo Reach engine. Below is a video link of it:

Anyway I apologise for the lack of updates, will be bringing more updates as soon as possible, next week I will be giving character modelling a go, will be hopefully sometime soon be testing out AI.

But before then I will be cleaning up my new textures and hopefully adding them as seamless tiles.
(All textures are my own, being created from scratch)

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Street looks pretty good!

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Ronnie42 Author

I have to be honest I think they look pretty bad compared to what I should be doing but thanks and will try work something out eventually.

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