Zombie Grinder is the debut game of TwinDrills, an indie game development duo made up of Tim 'Infini' Leonard and Jordan 'Jordizzle' Chewning. It's a multi-platform (windows, mac, Linux!) (also Free!) cooperative multiplayer arcade game, reminiscent in style and gameplay of retro games like 'Zombies Ate My Neighbors' and 'Super Smash TV!', but with the added benefit of some newer game mechanics - achievements, ranking, player-customization, rpg style stats and so forth. The game sports a variety of different game modes, from co-operative 'campaign' style levels, to wave maps and even the classic 'pvp' style game modes - deathmatch, capture the 'bag' and so forth. All of these mods are bristling with a variety of weapons and items, all lovingly displayed in Jordan's classic quirky pixel-art style.
Playing around in a preview build of zombie grinder, soon to be sent out to a few people :3.
Posted by Infinitus on Sep 20th, 2011
Playing around in a preview build of zombie grinder, soon to be sent out to a few people :3. Also If you haven't guessed, most audio at the moment is just placeholder :P.
Looks awesome!
Will that preview build find its way to the generel public?
Nope, sorry. This is just for a couple of people we want to show the game off to. Its not in any way complete yet, so its better to wait :3
your game reminds me the game boy's nostalgia it is cute game and the music is pretty sweet
amazing they have achievements. I hope the system of lvl up is not save on the server like brainbread mod (it is just horrible, if you change serv you are lvl 1)
ikr?
All achievements/ranks/etc are stored client-side :3. Server-sided wouldn't really work how we have it setup.
That's some serious muzzle flash, think I now have epilepsy!
That looks really great, but I kinda dislike the flashing screen with each shot, it would be better if you just made a 180ยบ cone of light in front of the gun, and stopping on the walls, so it would just get a small area/hall quickly lit up instead of the whole map and screen.
Also, that seems lovely, but i'm curious, how to get the headshot kills (I saw "get 5 headshot kills in a row")?
Yeh, we're probably going to change the muzzle flash. As for headshots, just hit them in the top-half of their sprite. Have to admit though; headshots+2d=dosen't quite work. But it gives me an excuse to make them spray blood out of their necks :3
looks verry PROmising :-)