Zombie Grinder is the debut game of TwinDrills, an indie game development duo made up of Tim 'Infini' Leonard and Jordan 'Jordizzle' Chewning. It's a multi-platform (windows, mac, Linux!) (also Free!) cooperative multiplayer arcade game, reminiscent in style and gameplay of retro games like 'Zombies Ate My Neighbors' and 'Super Smash TV!', but with the added benefit of some newer game mechanics - achievements, ranking, player-customization, rpg style stats and so forth. The game sports a variety of different game modes, from co-operative 'campaign' style levels, to wave maps and even the classic 'pvp' style game modes - deathmatch, capture the 'bag' and so forth. All of these mods are bristling with a variety of weapons and items, all lovingly displayed in Jordan's classic quirky pixel-art style.

Report article RSS Feed A little bit more Zombie Grinder gameplay~!!

Delko and I hit the park again to grind as far as we could in 1 run. We made it all the way to Wave 19 before being overcome!

Posted by Jordizzle on Aug 30th, 2011

Delko and I hit the park again to grind as far as we could in 1 run. We made it all the way to Wave 19 before being overcome! This trailer showcases the newest addition to the Zombie Grinder arsenal; The Double Barrel! While it packs quite a punch per shot, it also must be reloaded every 2 shots, and it takes about 3 seconds to do, so make sure those shots count!!


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CrispyChips
CrispyChips Aug 30 2011, 8:43am says:

When will you release it ?

+1 vote     reply to comment
Martanz
Martanz Aug 30 2011, 10:16am replied:

"Coming Nov 2011"

Look at the game profile -_-'

+1 vote     reply to comment
[Q]uik
[Q]uik Aug 31 2011, 3:48pm replied:

how much will it cost?

+1 vote     reply to comment
Infinitus
Infinitus Aug 31 2011, 3:51pm replied:

As has been said like 100 times, zero dollah. It's free.

+1 vote     reply to comment
[Q]uik
[Q]uik Aug 31 2011, 4:17pm replied:

Sorry, first time i checked on here. Free? really? That is really really brilliant!

+2 votes     reply to comment
doppl3r
doppl3r Aug 30 2011, 11:46am says:

This reminds me of a well done 2D Killing Floor. Keep up the good work.

+2 votes     reply to comment
MrTambourineMan
MrTambourineMan Aug 30 2011, 2:53pm says:

Looks really good, the only thing bothering me is rain effect, perhaps you could make it a little more "dim". :) Good work!

+1 vote     reply to comment
Infinitus
Infinitus Aug 30 2011, 4:48pm replied:

That's actually a random effect I nicked from a zelda game until jordan has a chance to sprite any. It won't be in the final version.

+1 vote     reply to comment
xXMaNiAcXx
xXMaNiAcXx Aug 30 2011, 6:22pm says:

Looks really cool but also looks kinda laggy. Will be tracking.

+1 vote     reply to comment
Infinitus
Infinitus Aug 30 2011, 6:37pm replied:

It probably is :3. We've generally been testing with latency'S around 200ms (all developers live in different countries - jordan US, me UK, etc), there are also a few odd frame-drop bugs that need fixing.

Its smoother at lower latency's and I'm working on implementing different forms of client-side prediction to try and hide some of it, as people have become accustomed to with a lot of popular multiplayer games :3.

We'll get a proper trailer out soon to show the game off better :3

+1 vote     reply to comment
MarcusM
MarcusM Aug 31 2011, 5:10am says:

Looks awesome. Linux user tracking!

+2 votes     reply to comment
ShrikeGFX
ShrikeGFX Aug 31 2011, 11:17am says:

looks good, just change thos boxes over the heads with the name, they look bad and do not fit in

+1 vote     reply to comment
Infinitus
Infinitus Aug 31 2011, 11:29am replied:

There is actually a reason for them, they turn into text-bubbles and show different notices about the player. Though I agree, when they are just showing the player name it does look a bit off.

+1 vote     reply to comment
abacadabbra
abacadabbra Aug 31 2011, 5:22pm says:

Can you port this to android? Or will you be making a mobile version of this?

+1 vote     reply to comment
Jordizzle
Jordizzle Aug 31 2011, 6:35pm replied:

In addition, the mobile version will most likely be a set of single player campaigns :(

+1 vote     reply to comment
Infinitus
Infinitus Aug 31 2011, 5:48pm says:

We've already had interest from another developer who has an interest in doing so, and we also have our own plans. However it's not a high priority at the moment, more focused on getting the game out of the win/linux/mac.

+1 vote     reply to comment
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Zombie Grinder
Platforms
Windows, Mac, Linux
Developer
Twin Drills
Engine
Custom Built
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Official Page
Twindrills.com
Release Date
Released Feb 2, 2012
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