Zombie Grinder is the debut game of TwinDrills, an indie game development duo made up of Tim 'Infini' Leonard and Jordan 'Jordizzle' Chewning. It's a multi-platform (windows, mac, Linux!) (also Free!) cooperative multiplayer arcade game, reminiscent in style and gameplay of retro games like 'Zombies Ate My Neighbors' and 'Super Smash TV!', but with the added benefit of some newer game mechanics - achievements, ranking, player-customization, rpg style stats and so forth. The game sports a variety of different game modes, from co-operative 'campaign' style levels, to wave maps and even the classic 'pvp' style game modes - deathmatch, capture the 'bag' and so forth. All of these mods are bristling with a variety of weapons and items, all lovingly displayed in Jordan's classic quirky pixel-art style.
We hit over 500 unique players! Hopped on a pub and shot some zombies with some randoms from another country :)
xDDD The missions are very very interesting.
I'm still sad nobody has found my easter egg on the campaign map yet, spent ages making it D:
I rammed into every building for about 1 hour.
you have hidden it well.
Really? I thought it was quite open and obvious lol.
ah and i have 2 things to say about the alpha, 1. theres a layer fault with the high fences, your head goes through, and 2. you should make the roof of the buildings another colour than the street that looks very confusing :)
keep up the good work
1. More or less an unavoidable problem with tile based games, might replace the fences with depth ordered sprites if I get the chance and it doesn't use up to much performance.
2. I agree with that one, it is rather odd. Bare in mind that the maps in the demo were made by me in the week or so before minecon, so they won't be perfect :3
I still haven't seen it lol
How come i cant actually play it when i attempt to play it? seemed like a cool game too =\ oh well