Zombie Grinder is the debut game of TwinDrills, an indie game development duo made up of Tim 'Infini' Leonard and Jordan 'Jordizzle' Chewning. It's a multi-platform (windows, mac, Linux!) (also Free!) cooperative multiplayer arcade game, reminiscent in style and gameplay of retro games like 'Zombies Ate My Neighbors' and 'Super Smash TV!', but with the added benefit of some newer game mechanics - achievements, ranking, player-customization, rpg style stats and so forth. The game sports a variety of different game modes, from co-operative 'campaign' style levels, to wave maps and even the classic 'pvp' style game modes - deathmatch, capture the 'bag' and so forth. All of these mods are bristling with a variety of weapons and items, all lovingly displayed in Jordan's classic quirky pixel-art style.

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Mavric
Mavric

Whaoooooo its beautiful!!!!

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sudzzuds
sudzzuds

*Drools*

I guess this means that all we have to do is find the right button to press on the SDK and it uploads? But suppose we want to keep working on a map that we have already uploaded? Would we be able to take down/delete a map we already uploaded onto the browser?

Or am I over-analyzing things?

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Infinitus Author
Infinitus

map names will be reserved so you can't have multiple people with the same map name in the browser. You can upload the same map multiple times, but only the most recent will show in the browser. You can not delete maps (because this causes issues with people running older versions of the maps when you delete it).

Long story short, it should all work itself out XD

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Description

New map browser :3. When you try and host a game, you get this pretty screen up now!

Best part about it - you can now browse through community maps as well, without having to download them, as soon as you try hosting with them the game will automatically download the map and deal with everything for you!

Simpler mod support yay!

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