Zombie Grinder is the debut game of TwinDrills, an indie game development duo made up of Tim 'Infini' Leonard and Jordan 'Jordizzle' Chewning. It's a multi-platform (windows, mac, Linux!) (also Free!) cooperative multiplayer arcade game, reminiscent in style and gameplay of retro games like 'Zombies Ate My Neighbors' and 'Super Smash TV!', but with the added benefit of some newer game mechanics - achievements, ranking, player-customization, rpg style stats and so forth. The game sports a variety of different game modes, from co-operative 'campaign' style levels, to wave maps and even the classic 'pvp' style game modes - deathmatch, capture the 'bag' and so forth. All of these mods are bristling with a variety of weapons and items, all lovingly displayed in Jordan's classic quirky pixel-art style.
A less girly EXP modifier will be available in the next patch! Much love to Zombie Grinder TacoKnight for suggesting the item's design :) Remember, I frequent the new IRC channel, and am always willing to take item requests!!!!
ME GUSTA
Da dum
<3
Despite the fact I bloody hate this game's spawning mechanism, I love the entire layout and workingforce making this possible.
You guys are an example team of how indiegames should be done.
Thanks :3.
What is it you hate about the spawning system? Any suggestions? (Though I agree somewhat, not really sure I like how spawning works - but can't think of a better one that works well with network bandwidth).
Yaaay!