Zombie Grinder is the debut game of TwinDrills, an indie game development duo made up of Tim 'Infini' Leonard and Jordan 'Jordizzle' Chewning. It's a multi-platform (windows, mac, Linux!) (also Free!) cooperative multiplayer arcade game, reminiscent in style and gameplay of retro games like 'Zombies Ate My Neighbors' and 'Super Smash TV!', but with the added benefit of some newer game mechanics - achievements, ranking, player-customization, rpg style stats and so forth. The game sports a variety of different game modes, from co-operative 'campaign' style levels, to wave maps and even the classic 'pvp' style game modes - deathmatch, capture the 'bag' and so forth. All of these mods are bristling with a variety of weapons and items, all lovingly displayed in Jordan's classic quirky pixel-art style.
Huuuuuuum, might be a bit of an exploit there lol
¿Cual hack?
Eso se llama dedicación, señor Diegox1282 :3
Yeah, we need to cap sentries at 1 per player lol...
Can't :3. In-case I decide to place turrets around the maps that players can pickup and move.
Just going to disable infinite-ammo for them lol.
Didn't we have a generic brown sentry that any player could move?
No, the other coloured one was meant as a server-controlled one. One that no users can move around.
"wow" the only word who came from my mind
Infinite sentries O.O
Look on the bright side, you could survive longer :3