Zombie Grinder is the debut game of TwinDrills, an indie game development duo made up of Tim 'Infini' Leonard and Jordan 'Jordizzle' Chewning. It's a multi-platform (windows, mac, Linux!) (also Free!) cooperative multiplayer arcade game, reminiscent in style and gameplay of retro games like 'Zombies Ate My Neighbors' and 'Super Smash TV!', but with the added benefit of some newer game mechanics - achievements, ranking, player-customization, rpg style stats and so forth. The game sports a variety of different game modes, from co-operative 'campaign' style levels, to wave maps and even the classic 'pvp' style game modes - deathmatch, capture the 'bag' and so forth. All of these mods are bristling with a variety of weapons and items, all lovingly displayed in Jordan's classic quirky pixel-art style.

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[Wave] Kino (Remap) (Games : Zombie Grinder : Forum : Modding / Map Design : [Wave] Kino (Remap)) Locked
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Mar 18 2013 Anchor

Based off IcyBlueSlush's idea: Indiedb.com

Version 1: Released March 18, 2013

Things to fix:

  • Some of the rocks in top-right corner
  • Table left side of spawn spot
  • Spawn zones / barricades to help limit size akin to wave_crowd

Any other comments, write them down. I'm gonna do a fix on them.


EDIT: I'm working a lot more on the wiki at the moment, so I'm gonna have to put the fixes to a side for now. If anyone would like to take over this remap - here's the file.

Map File:Mediafire.com

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