Zombie Grinder is the debut game of TwinDrills, an indie game development duo made up of Tim 'Infini' Leonard and Jordan 'Jordizzle' Chewning. It's a multi-platform (windows, mac, Linux!) (also Free!) cooperative multiplayer arcade game, reminiscent in style and gameplay of retro games like 'Zombies Ate My Neighbors' and 'Super Smash TV!', but with the added benefit of some newer game mechanics - achievements, ranking, player-customization, rpg style stats and so forth. The game sports a variety of different game modes, from co-operative 'campaign' style levels, to wave maps and even the classic 'pvp' style game modes - deathmatch, capture the 'bag' and so forth. All of these mods are bristling with a variety of weapons and items, all lovingly displayed in Jordan's classic quirky pixel-art style.

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Triggers (Games : Zombie Grinder : Forum : Modding / Map Design : Triggers) Locked
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Nov 18 2012 Anchor

How would I go about setting up a teleport tile as well as a basic trigger?
I've checked through all of the example maps to look at object properties for triggers, but everything is far too vague, I have no idea how Events and Dynamics are handled.

Trying to figure out if it's possible to apply a variable to a specific key as well.
I'd like to make something outside of a basic wave map, thanks in advance!

Edit: Alright, so I figured out how to Teleport and use triggers, going to need to make a small script to really get what I want.
I can't find a way to wipe a character's equipment on a trigger, looking everywhere for the string to do it, any ideas?

Edited by: G753412

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