Zombie Grinder is the debut game of TwinDrills, an indie game development duo made up of Tim 'Infini' Leonard and Jordan 'Jordizzle' Chewning. It's a multi-platform (windows, mac, Linux!) (also Free!) cooperative multiplayer arcade game, reminiscent in style and gameplay of retro games like 'Zombies Ate My Neighbors' and 'Super Smash TV!', but with the added benefit of some newer game mechanics - achievements, ranking, player-customization, rpg style stats and so forth. The game sports a variety of different game modes, from co-operative 'campaign' style levels, to wave maps and even the classic 'pvp' style game modes - deathmatch, capture the 'bag' and so forth. All of these mods are bristling with a variety of weapons and items, all lovingly displayed in Jordan's classic quirky pixel-art style.

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[TRICK] Play as Sword Master (Games : Zombie Grinder : Forum : General Discussion : [TRICK] Play as Sword Master) Post Reply
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Apr 23 2013, 2:33am Anchor

In this game is have a stat that effect character
Sword Master is deal very HIGH Damage to zomb
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Stat is

Health
Speed
Damage

It up to you what stat you want in first level
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My stat at lv.58

but i think i want to add speed more than health
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Gem in sword master is

Ruby

Emerald

Sapphire

It up to you what stat you want more than anything but i use emerald

My Gear
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soon will be all legit :P hahaha
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Damage : Wave 1

Grey Zombie               = 1 hit kill           = damage 10
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Zombie                         = 1 hit kill           = damage 35
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Large Zombie             = 4 hit kill           = damage 75
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Explosive Zombie      = 2 hit kill           = damage 75
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game version 433 

play through video very very soon.

May 2 2013, 2:16pm Anchor

As a tip i've found it better to throw more points at speed over health, because if they cant hit you you wont need to be able to take those hits, and thats valuble points you can put in reload speed to make the sword swing faster. Also dont forget the more people in a room the stronger the zombies are!

Sep 13 2013, 4:06am Anchor

Does reload speed or rate of fire effect the melee weapon? Or should I just focus on speed and damage?

Edited by: AntimonArrow

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