Zombie Grinder is the debut game of TwinDrills, an indie game development duo made up of Tim 'Infini' Leonard and Jordan 'Jordizzle' Chewning. It's a multi-platform (windows, mac, Linux!) (also Free!) cooperative multiplayer arcade game, reminiscent in style and gameplay of retro games like 'Zombies Ate My Neighbors' and 'Super Smash TV!', but with the added benefit of some newer game mechanics - achievements, ranking, player-customization, rpg style stats and so forth. The game sports a variety of different game modes, from co-operative 'campaign' style levels, to wave maps and even the classic 'pvp' style game modes - deathmatch, capture the 'bag' and so forth. All of these mods are bristling with a variety of weapons and items, all lovingly displayed in Jordan's classic quirky pixel-art style.

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Speed + explosive ammo is OP (Games : Zombie Grinder : Forum : General Discussion : Speed + explosive ammo is OP) Locked
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Feb 18 2012 Anchor

As the title says we got to wave 122 Ft. KO2 and bope

Edited by: bope

Feb 18 2012 Anchor

LOL, i think whats actually over powered is the vending machine, its bonuses can be used to pretty much break the game if you know what your doing.

Feb 18 2012 Anchor

That IS sort of a problem... That map was originally designed to grind XP (narrow hallway to fire blindly into) and will more than likely be removed in a future version. I think explosions DO need to be nerfed though, both on players and zombies... At least explosive ammo explosions.

KO2
KO2
Feb 18 2012 Anchor

Speeding is a problem too, i mean bope alone can survive any wave almost as long as he wants because he is fast, the only problem is, he cant shoot the zombies fast enought when he run in circles, so another guy is needed who kills the zombies from far away ( in this map that was me with expl ammo+uzi ) But if you remove the expl ammo(or nerf it), it dont change the thing that 2 player can reach wave 100 or 200 with time. 1 shooting, 1 runing around.

Feb 18 2012 Anchor

We also really need to re-price the items, lol... The prices are based on points from before, which were a bit more scarce :P Now you can afford to buy the most powerful buffs with 1 or 2 waves...

Feb 18 2012 Anchor

i think the map is fine, but your right, explo ammo IS too powerful. maybe you should make it so that exlpo ammo doesn't boost damage at all, only spread it, and those that recieve splash damage should get half the normal bullet damage. that is still powerful enough to be attractive.

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