Zombie Grinder is the debut game of TwinDrills, an indie game development duo made up of Tim 'Infini' Leonard and Jordan 'Jordizzle' Chewning. It's a multi-platform (windows, mac, Linux!) (also Free!) cooperative multiplayer arcade game, reminiscent in style and gameplay of retro games like 'Zombies Ate My Neighbors' and 'Super Smash TV!', but with the added benefit of some newer game mechanics - achievements, ranking, player-customization, rpg style stats and so forth. The game sports a variety of different game modes, from co-operative 'campaign' style levels, to wave maps and even the classic 'pvp' style game modes - deathmatch, capture the 'bag' and so forth. All of these mods are bristling with a variety of weapons and items, all lovingly displayed in Jordan's classic quirky pixel-art style.
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Some news ideas inspired by FPS games. | Locked | |
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Aug 30 2012 Anchor | ||
Hey everyone! Next part of ideas i will write tomorrow. |
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Aug 31 2012 Anchor | ||
I had originally planned for there not to be any text boxes, and all of the communication was gonna be done via predefined emoticons like ( *zombie* } ( *up arrow* } But it never panned out. I still wouldn't mind adding some form of quick macro lines for repeated lines. As far as parts of the map, Counter-strike took almost 6 years for those area nicknames to form. I'm not sure the maps in ZG are expansive or tactical enough to be like "Team, meet up at the soda machine near crossroads C" or anything, since it's meant to be played lightheartedly. I also am feeling a stronger need for a reload button as of late. Prolly because I play lots of PVP lately ;P |
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