Zombie Grinder is the debut game of TwinDrills, an indie game development duo made up of Tim 'Infini' Leonard and Jordan 'Jordizzle' Chewning. It's a multi-platform (windows, mac, Linux!) (also Free!) cooperative multiplayer arcade game, reminiscent in style and gameplay of retro games like 'Zombies Ate My Neighbors' and 'Super Smash TV!', but with the added benefit of some newer game mechanics - achievements, ranking, player-customization, rpg style stats and so forth. The game sports a variety of different game modes, from co-operative 'campaign' style levels, to wave maps and even the classic 'pvp' style game modes - deathmatch, capture the 'bag' and so forth. All of these mods are bristling with a variety of weapons and items, all lovingly displayed in Jordan's classic quirky pixel-art style.
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May 5 2012 Anchor | ||
Let's be honest here this game is awesome. Anyways it would be awesome to be able to load screenpacks in game that change the look however we please. I made a cute little loading screen to show this. |
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May 6 2012 Anchor | |
The problem is, if I allow people full access to modify any of the files (rather than the current "you can only add not modify" system), then you have the potential for people cheating in online games by manipulating the files to their benefit (removing collision from maps, making stuff invisible, large zombie sprites, etc, etc). --
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May 6 2012 Anchor | ||
Well ok i see where you are going but this would be a screen pack. not a texture pack. all it does is change the title menu and loading screens. It wouldnt affect any in game textures. Edited by: youCanSafelyDelete |
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May 6 2012 Anchor | |
The problem is the game engine at the moment makes no distinction between "textures", it dosen't understand if one is in game or in title. Ideally I need to figure our a better sandboxing system, or just give up on the idea of online security, people are going to cheat whatever is done. --
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May 6 2012 Anchor | ||
I see, i have one more unrelated question. When we upload maps where do they go and how do we get to them? I just made one ad want to give it to some friends. Edited by: youCanSafelyDelete |
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May 6 2012 Anchor | |
When you build a mod package it uploads it to twindrills.com, that way when users try and join a game with a mod they don't have its auto-downloaded from there. When you build a mod package it should give you a link to where its uploaded to at the end. --
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May 6 2012 Anchor | ||
is there a way to see where it is again if i accidently closed the box? |
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May 7 2012 Anchor | ||
I like that font <_< |
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May 7 2012 Anchor | |
Open the zgmod file in a text editor and look near the top, you should be able to see a link starting with twindrills, thats it. --
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May 7 2012 Anchor | ||
thanks (both of you) and the font is free drawn |
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